"Hey, boss, that card art's ready."
"Looks pretty good... but it's not edgy enough,"
"Edgy?"
"Yeah, needs more gritty cyberpunk."
"But it's a cute tiny giraffe, it's not supposed to-"
"Put some wires or something in her other arm."
"What?"
"Just do it."
"But.... uhh... okay, sure, I guess. Why not."
I love this card for several reasons. First, as already mentioned, it's a solid econ card for Jinteki, something they don't get all that often.
Secondly, and most people consider this a downside, you have to reveal your entire hand to make it the most effective. And while it's true that this can be awkward for Jinteki, it also opens up a lot of great plays that exploit the information given to the runner. The obvious one is to show a hand full of nasty traps. The runner won't be going there any time soon, so you have a bit of breathing room when you do get some agendas in HQ.
The other, I think, has the potential to be even more powerful, albeit somewhat janky/risky.
Show them a hand full of agendas.
"STONE THE BLASPHEMER", you say. That's stupid! And most of the time, you would be right. But when the runner goes for a Legwork, you have a nicely advanced Allele Repression the runner thinks is an abanonded Project Junebug, and you also have 3x Snare! in Archives...
(Or I guess you could try to lure them into some kind of horrible Whirlpool/The Twins/Komainu/Cell Portal/Janus 1.0 jank.)
it's more funny now that the art is different =)
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