Living Mural

Living Mural 3[credit]

Program: Icebreaker - Killer - Trojan
Memory: 1 • Strength: 1
Influence: 2

Install only on a piece of ice.

Threat 4 → When you install this program, it gets +3 strength for the remainder of the turn. (This ability is active if any player has 4 or more agenda points.)

Interface → 1[credit]: Break 1 subroutine on a sentry protecting this server.

1[credit]: +2 strength.

Illustrated by Adam S. Doyle
Decklists with this card

The Automata Initiative (tai)

#24 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Rulings
  • Updated 2023-10-01

    Can the Runner install Living Mural on a non-sentry ice and use it to break a sentry defending the same server?

    Yes.

  • Updated 2023-10-01

    Can the Runner use Living Mural to break a subroutine on a sentry they are not encountering?

    No.

  • Updated 2023-10-01

    To break subroutines, does Living Mural need to match the strength of the ice it is hosted on, or the strength of the ice the Runner is encountering?

    Interface abilities always require the icebreaker to match the strength of the ice the Runner is encountering. The host ice only determines which server Living Mural can be used on.

  • Updated 2023-10-01

    If the Runner installs Living Mural while the threat 4 ability is active, does the +3 strength expire early if the threat level is reduced below 4 in the middle of the turn?

    No. The threat ability becomes independent of its source after it resolves.

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