AU Co. batches damage with “discard” (Whenever you do damage or trash 1 or more cards from HQ, …
); and pairs both with draw, which is mechanically-related to discard, since you refill your hand, as well as thematically-related to damage, since you're “stealing” cards from the grip
to HQ
(CF. Vampyronassa).
For example, resolving a Boto or Empiricist double-“charges” it, which lets you double-“draw” next turn. Or even a 3rd power counter
if the Runner facechecks Saisentan without a Killer, or Attini without credits. (IIUC, rezzing Anemone triggers it twice? Since there's a cost and an effect, even if both are in one sentence via the trash _ to do _
templating. But IDK.)
BTW, I like that placing the counters is unbounded (it's a "whenever", not a "first time each turn"), while spending them is bounded (it's "remove up to two counters", not "remove any number of counters"), and that the ratio is 1-to-2 ("spend two at a time, place only one at a time"). So when deck-building (or jank-brewing), you are rewarded for jamming a lot of different cards that can trigger it (especially multiple times at once, or repeatedly over time). So:
- Cohort Guidance Program can trigger it every turn.
- playing Hansei Reviews will trigger it non-interactively.
- an Anoetic Void trigger costs two cards, which the ID halfway-reimburses (albeit delayed). (IDK if this works out in the archetype, but the interaction is there.)
This is not PE, it only cares about dealing damage (like Prāna Condenser or the new Phật Gioan Baotixita), while PE was dealing the damage; thus protecting your agendas (even unrezzed assets), hardening your AP ice, tempoing out the grip (even grinding out the stack), literally winning the game, and so on. Damage is self-synergistic, because of flatlining, so it "dealing damage" implicitly cares about "damage being dealt" too.*
However, in the best-case, AU would be like When your turn begins, you may draw 2 cards.
(!), with some self-mill and card-selection too.
BTW, this first one was my guess on Reddit before spoilers:
Maybe a PE that's less grindy but just as spiky, like:
Whenever an agenda is scored or stolen, do 1 net damage. Put the trashed card on the bottom of the stack.
Whenever an agenda is scored or stolen, the Runner adds 1 card from their grip to the bottom of their stack, then the Corp may draw 1 card.
CF. the NSG-era Daniela Jorge Inácio and Bring Them Home, which are still random
(like damage is) but cannot flatline
you (like damage can).
“Au” is the chemical symbol for gold (which is “aurum” in Latin).
I suspect that Anenome's rez effect does add two counters. The phrasing "Whenever you do damage or trash 1 or more cards from HQ, place 1 power counter on this identity." seems to be looking for each instance of game-state change. A phrasing which would keep Anenome or the like to a single counter might be "Whenever an ability does damage or trashes 1 or more cards from HQ, place 1 power counter on this identity."
— lp87