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DISCLAIMER: I'm not swearing that this is good, but it IS pretty fun. Also this writeup is too long, w/e.
Ken's my favorite runner, and I don't 100% know why.
The answer, I think, is that a Ken deck firing on all cylinders can do more with a single click than most folks can. Ken, IMO, excels when you use Criminal tricks to compress multiple actions into a single access, and use other clicks to make other fun things happen. Desperado + Medium was an amazing combo for him because the threat built incredibly quickly and Ken had the inf to see Medium early in the game. But that's a dead deck.
So how do we do it now? I've been running this deck over the past week, and am taking this time to set down some thoughts.
This deck wants to abuse the hell out of Doppelgänger. Two runs for the price of one is fun against asset spam, great with Aumakua, and excellent with Equivocation + Tapwrm + nasty run events. The problems that need to be solved are A) how do we get through glacier/decks that don't make remotes without B) completely fucking exploding and falling apart. Ken needs fuel to run, but once it's up it's like a permanent Beth you can combo with brutal run events and very efficient breakers.
I've built similar decks in the past, and here's why I'm not running certain cards:
I typically land on 12-14 run events for Ken. It's enough money that it's worth using his ability, and the 17 inf opens up a lot of angles of attack.
Ken needs to see his events to get value out of his ID. This build has three pieces: Laguna Velasco, Special Order, and Exclusive Party.
This deck goes broke a LOT, which makes decks with Bryan Stinson a little problematic.
Your breakers are trying to be very efficient without being absolutely back-breaking to install. Na'Not'K is excellent against glacier and not so bad against most other decks, Paperclip is Paperclip, and Abagnale is a reasonable decoder with an emergency trick attached (but it doesn't have amazing numbers and would be something to look at if some spare influence were to be located). It's probably the worst of the three, and it's not even terrible. Femme is for giant ICE that stayed up through a Leave No Trace.
Aumakua is the main breaker. You want that ASAP. Most everything else depends on what you need at the time, and which anti-AI tech they're running. You need 3 because people WILL keep trying to kill them.
Tricks!
Honestly, way better than I expected. Something clicked when I added Tapwrm + Day Job and upped the Aumakua count, and it's gotten stronger since. I've played probably 10 games on jNet since getting the build sorted out, and that sample isn't anywhere close to amazing, but here's some stuff I noticed:
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