Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Deck valid after Fifth Rotation |
spikes spikes spikes spikes spikes spikes
This is the first deck that came to my mind as soon as I saw Pravdivost. Reeducation Neurospike has been an interesting (but quite not good enough) deck for a while now, and Pravdivost + Vladisibirsk City Grid looked like a good way to pull that off.
What I built overall is a fun glacier/combo crossover, that plays according to the cards you're dealt. I think more than half my wins come from scoring out, but the spike is also a very real threat.
Your basic plan is to get a Vlad Grid in the remote as soon as possible, advancing it with triggers from your ID or Vasilisa, and install 5/3s and Bio Vault once you're rich enough to protect the remote well. With enough counters on the Grid, you can move 4 counters between your opponent's turn and yours, then advance, score, and draw+spike if it was Reeducation (with Bellona you can rarely double spike).
The best way for runners to play against this is to ignore centrals as much as possible and focus on sniping the remote. If all the crims and the boat riders focus on getting value out of central run, you can leverage the tempo you get from your triggers into a win.
Let's go through some card choices:
If you want to make changes, the influence spent on ice could easily be moved elsewhere. A Border Control can protect you from Light the Fire! (the single card that hates this deck the most). A third Neurospike gives you extra consistency (allowing you to sometimes double spike with Bellona, too). A surprise Urtica Cipher can net you some wins or scare an opponent away (maybe Chekist Scion also makes sense, but requires you to spend even more slots on tag punishment).
You can also play a Psychographics if you see opponents going tag-me too often.
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