CI - Mandatory Control v2.0

Wrathrage 49

I've been playing around with the CI "Control" concept for a number of weeks. What I've learned is that this deck is subtle in its strength and variable in its function. It's a complex brand of HB Glacier, with an emphasis on providing the opportunity to suddenly take control of the field.

{Agenda Choices & Functionality}

Efficiency Committee is used as utility, with potential synergy with Private Security Force, which is used to kill if you can, harass if you can't (assuming the tag, of course). Melange Mining Corp. and Efficiency Committee can also be used in conjunction to net 14 credits with 6 total clicks in a single turn (using all tokens from Efficiency Committee). Melange Mining Corp. also functions well if there's a Mandatory Upgrades or two scored. Priority Requisition is generally scored last and if not, second, with the intent to rez any high-cost ice.

{Control Choices & Functionality}

Aggressive Secretary is installed and advanced 2-4 times, depending on how many Mandatory Upgrades are scored. This is often done late game, when 4-6 points are scored and the Runner is feeling pressured.

As the Runner gets more desperate to score the last point or gain an edge in the spread, they inevitably gain a tag or two or incur a power counter on Data Raven. Giving a tag to the runner can trash a troublesome resource (Donut is especially problematic), empty their credit pool with Closed Accounts, or trash two programs with Bad Times in the late-game when the Runner has their full rig.

Power Shutdown for 0 or 1 eats Self-Modifying Code and Datasucker, which can put quite the damper on the Runner. Sometimes a Power Shutdown for 2 is appropriate, but only if it can get rid of a troubling program/hardware. It may be appropriate to go higher, but that isn't necessarily advised.

Cyberdex Trial has quite a bit of utility, protecting you from a wide range of viruses at the cost of only one click. It's surprisingly good and can stall well if the Runner leans on viruses at all.

Ash 2X3ZB9CY is amazing in the mid to late-game, when pushing through a remote is becoming expensive. It forces the Runner to make two expensive runs to score an agenda or trash a vital resource.

{Recursion Engine}

Reclamation Order and Archived Memories allows for a near-endless recursion of economy, control cards, and the occasional piece of discarded or trashed ICE. While it's click-heavy and a little slow, it's somewhat off-set by Efficiency Committee and Mandatory Upgrades. But being able to recur the economy cards is the backbone of the large hand size that CI is notorious for.

{ICE Choices}

The ICE spread has been changed more than anything else. While 15 may seem like a low number, it's actually more than adequate. Levy University may seem awkward at first, but it's the key to getting what you need, when you need it. As there's a lot of ICE variation, getting that important piece of ICE may be troublesome, but the variation serves an important function. Unpredictability. While that's a double-edged sword, it makes the Runner more cautious or more easily controlled. Both of which are a benefit.

Hive, Mother Goddess, Lotus Field, and Rototurret are great ice for slipping through an early game agenda, preferably a Mandatory Upgrades.

Chimera is great to keep the Runner out of R&D early on, but it's hard to keep funded in the long-run and should eventually be abandoned. Chimera also doesn't interfere with Mother Goddess, making it shine if both are obtained early enough.

Data Raven is placed where the Runner is most likely to run the most, increasing the chances for that vital tag later.

Another awesome card from Upstalk, Taurus is guaranteed to trash a piece of hardware for 3 credits (8 if freshly rez'd), if the Runner allows the trace to go off. Getting rid of a vital console can seriously cripple or hinder the Runner.

I'm a little iffy on Sherlock 1.0, but he appears to be good taxing ICE. If it turns out that he doesn't work as an inclusion, I may give Minelayer or Ice Wall a shot.

Dracō has a nice tag function and offers a good amount of hate against Atman and Datasucker tricks, as does Lotus Field.

The rest of the ice are simply to tax or impede the Runner.

3 comments
17 Jul 2014 Wrathrage

{Final Words}

Furthermore, having two remote servers can be especially handy as Levy University, Melange Mining Corp., and Jackson Howard have relatively low trash costs.

A Word on Jackson Howard. Our own personal Jesus is reflected in Jackson. He's great at steady card-draw and can manipulate Agendas back into R&D. I would go no further, however, as the recursion engine requires there to be a number of go-to cards in Archives to bring back at a moment's notice. Also, as Jackson removes himself from the game it may be more prudent to install over him or allow him to be trashed, than triggering his alternate ability.

18 Jul 2014 d4spien

It seems the deck relies heavily on Levy University or Jackson early for defense because of the nature of ice composition. I think knowing the right mulligan is the key in this deck. Not my kind of playstyle since i prefer multiples of cards for consistency but do let us know how this fares against the popular runner decks.

19 Jul 2014 Wrathrage

When I draw my first hand I look for a few things. (1) Melange or Hedge Fund. (2) A piece of ICE or two. (3) No more than one Agenda. If I don't fulfill those three conditions, I take a mulligan.

You draw a lot with CI, which means you see more of your deck than most Corp decks. By the time there are 7 points scored, CI will have less cards in its R&D than most decks. This can seem kinda counter-intuitive, as R&D is vital. But the large hand size of Cerebral Imaging: Infinite Frontiers provides protection for HQ (meaning less ICE installed there overall) and it also allows you to hold onto more pieces of your control and recursion engine as you dig for Economy (debatably the most important aspect of this deck).

The intent and purpose of this deck provides an innate advantage over the Runner, any Runner. That said, there are some issues that occasionally need to be overcome. As a deck with answers, that's usually not a problem. But as we all know, there are certain Runner archetypes that are especially effective and efficient.

Donut Taganes is an especially annoying weakness, since the recursion engine and 2/3rds of the Econ are events. He's difficult to play around and makes an already tight credit pool tighter. It can feel like a noose, but that's why there's Dracō and Data Raven, I suppose.

Atman/Datasucker/Parasite is an archetype that is especially strong against Corp, nearly any Corp. There's some hate against it: Dracō, Lotus Field, Cyberdex Trial, and Power Shutdown are answers or stall against it.

Shaper's recursion and accelerated rig formation can step up the pace of the game by a fair margin, requiring a change in tactics. Specifically the play-style goes from slow-roll manipulation and sneaking through agendas to fast and loose manipulation and sneaking through agendas. Scoring windows are smaller and each play carries more weight.

This deck is a challenge to play. It has a lot of moving parts and each play carries a considerable amount of weight. The choices you make on one turn could have serious negative repercussions three turns down the line. While this is true with most decks (with the possible exception of NBN Fast Advance), these effects are more emphasized here.