T.R.D (Targeted Rig Destruction) 2.0

Chronos Protocol Selective Mind-mapping

15 influence spent (max 15, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Blood Money
Agenda (10)
Asset (7)
2x Blacklist ●●
3x Jackson Howard ●●●
Event ()
Hardware ()
Operation (15)
2x Power Shutdown ●●●●
2x Salem's Hospitality ○○○○○ ○○○
Resource ()
Upgrade (4)
Barrier (3)
Code Gate (6)
Icebreaker ()
Multi ()
Other ()
Program ()
Sentry (4)
Legality (show more)
Standard Ban List 25.08 (latest)
Standard Ban List 25.04 (active)
Rotation
Pre-rotation decklist
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criminallyplayed 59

This is my second attempt at the Chronos Protocol ID.


Original Decklist:

https://netrunnerdb.com/en/decklist/37248/t-r-d-targeted-rig-destruction-


Strategy:

Snipe out their much needed cards with net damage, destroy their icebreakers, and then put them on a blacklist to prevent them from getting their cards back! Once you accomplish that, score agendas at your leisure as they are unable to get in!

Major Changes:

-Ichi: Never really worked out as well as it need to. Tried Archer for awhile but never could justify pitching an agenda to rez it

-Caprice: Not SUPER helpful in this deck, and a bit too much of a credit sink.

-Pop-up Window: Didn't really pull its weight and so was taken out.

-Chrysalis: Originally put in as a snare replacement, I found that Snare just works better

-Cyberdex: Not pulling its weight all that well.


Additions:

-Blacklist: THE answer in this deck to Levy, Paperclip, and Clone chip. Absolutely hilarious put behind a baku with a paperclip in heap.

-Snare!: Strictly better than Chrysalis turned out to be. Sometimes you need a bluff and not a piece of ice. Also forces the runner to be a little more hesitant checking remotes.

-Crisium: A general purpose answer to Siphon, Medium, Temujin, etc. Just all-around good.

-Archived Memories: Not running as many 3-ofs, so this works better most of the time than reclamation order.

-Restructure: Still have a lot of money issues

-Aiki: Cheap to rez, slightly taxing and full of net damage. The 2 cards they draw doesn't normally matter too much when the next sub lets me choose which one dies.

-Crick: Another good recursion source. Gets back trashed ice, jacksons, batties, snares, whatever.


Strengths:

-Runners with little recursion

-Criminals

-Runners with fewer and lower cost programs


Weaknesses:

-DLR decks

-Super siphon decks

-Runners with a lot of recursion

-Heavy net damage prevention

-Rumor Mill

-Ice Destruction Decks


Take this deck out for a spin and see how it goes! Any suggestions or comments on how to make this deck better are very much appreciated!

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