Now here's a 5/3 that's worth considering, despite the awkwardness that comes with 5 advancements. Scorched Earth isn't around anymore (RIP in peace,) and BOOM! doesn't usually care about doing 8 instead of 7. What's that leave as the main beneficiaries? The smaller, incidental meat damage cards. In rough order of usefulness:

Weyland Consortium: Builder of Nations doubles its meat tax to 2 per turn usually - insane.

Prisec doubles to 2.

Traffic Accident becomes more threatening (2 up to 3.)

Punitive Counterstrike gets another point of reach.

Argus Security: Protection Guaranteed goes up to 3, though they can take a tag instead.

Dedicated Response Team goes up to 3.

Mr. Stone doubles to 2.

Contract Killer - 2 to 3.

Breached Dome doubles to 2, if you can spare the influence for minor one-off traps.

There's others, but at the time of this writing none of them seem particularly useful in Weyland. Basically, it becomes much more likely that some combination of things will bring the runner into kill range. Cleaners do stack, but at that point you've probably won on points anyway. Nice card, glad they spared it from rotation.

Presumably you mean Traffic Accident, not Traffic Jam. —
If you're using Breached Dome, them plus the cleaners means you don't need too many in Archives to make it a dangerous place for the runner to access. —
Last I checked this doesn't actually work with Argus, since terminology is technically making them do damage to themselves through the trigger (similar to "the runner trashes X" instances). —

I think this card is the worst offender in messing up the balance of power between corp and runner recently. No one should regularly have more than 15 credits, and certainly not on turn 2... And it's not like it's easy to shut down. They'll get that money sooner or later. If you specifically try to counter it, then it also succeeds in forcing you to play a slower game and ice things you wouldn't have cared to. Every faction imports it, so you'll potentially see it in every game, and there's no clear sign that it's coming - you just play paranoid or accept that your opponent might suddenly get two Hedge Funds' worth of credits, with two more imminent.

Funny that in the cycle about the economy crashing and everyone losing their jobs, runners are so rich as to make paying for anything trivial. Thanks FFG.

Maybe that's the point. While the average Joe suffers, us cybercriminals are taking advantage of the chaos. —
Temüjin is Genghis Khan's birth name. Having conquered a vast land, he and his successors encouraged trade and exchange. Mongols valued goods that came from other lands and peoples. —

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Normally not worth the deck slot - it's nice, but there's stronger stuff you could include instead. However, it did some serious work in Jinteki: Potential Unleashed, much to my surprise. I really underestimated this card. PU grind games are won or lost by how much you disrupt their setup, and well, it's one more net damage for free, isn't it? With the value of each hit being (actually more than) doubled, you can get a lot out of these with some recursion. Wouldn't consider it in any other IDs at the moment.

  • Great deterrent if the runner isn't stable yet, or if you're getting close to decking them. Punches above its weight of 0 in intimidation factor.

  • If they haven't seen it yet, they'll often assume it's a DNA Tracker or other "real" ICE and hang back.

  • Provides yet another tool for creating no-win situations. Use it as a solo ICE to punish running your must-trash assets such as Museum of History or Hostile Infrastructure, or score an early House of Knives behind it. If they run it, well, you're two cards closer to winning, and maybe you hit something important of theirs.

  • Has the slight possiblity of aiding kills, maybe after a Komainu or before a Snare.

  • Eventually, 90% of my Data Mines end up firing, so they can be considered basically as extra Shocks. I know I'd run more Shocks if I could.

  • Dies to AIs, but currently that mostly means Faust - spending cards anyway! - or Atman 2 - sort of a waste of Atman. At some point they'll probably just let it fire because the tax is annoying.
Baba Yaga decks are out there, no matter how janky. —
I haven't tried Baba Yaga yet, nor seen it played. However, I think that most set ups with it wouldn't be able to break traps. You'd need another AI on the side. —
Very true, I also really like this inclusion in PU decks as FIHP let's you get rid of another 12 cards if they have no answer and need to run those servers. Shocks can be ignored or played around once in archives, a reinstalled datamine is a certain fate unless they waste a high impact bypass card on it (which is also a win) —

I've used Harvester as a one-of for awhile in my Jinteki: Potential Unleashed deck, where it seems to fit the theme perfectly, but even there I think it just isn't very good. Early game, they'll gladly toss a few cards to accelerate their setup, and late game, they often won't care either. It doesn't do anything at all if you've already milled them. If they actually want to break it, it usually costs 2 or 3, which would be good for a 1-rez if it weren't so situational. Harvester just gives the runner too much control. Not bad in front of a Komainu though. I think this would've been more interesting if it was actually expensive to break, was a trap ICE rather than code gate, or if the discards were done as net damages.

After playing with Celebrity Gift for awhile out of Chronos Protocol: Selective Mind-mapping and Jinteki: Potential Unleashed, first reluctantly and then wholeheartedly, I've come to some conclusions:

  1. It's one of Jinteki's best economy cards. Aside from Sundew out of Jinteki: Replicating Perfection, or horizontal Industrial Genomics: Growing Solutions builds, it's usually not convenient to use economy assets, since Jinteki's not that good at actually keeping runners out. If we're relying on operation economy, this is one of the stronger ones, netting 7 for two clicks - better than a turn of Melange Mining Corp.

  2. The reveal seems like a downside, but actually is usually neutral or even advantageous. You have access to lots of cards the runner doesn't want to hit, and you can use those to turn the reveal into an intimidation tactic rather than a concession.

  3. There are nuances to using it: the number revealed, and when to play it. You can reveal less than 5 and leave them guessing as to what else is there, but I always show the whole hand. Unless you're running a weird list, a good player will guess your capabilities already, so the raw economic efficiency will usually be more helpful than the slight possibility of surprising them.

  4. As far as timing, I'll pretty much do it any time I'm not flooded if I need the money. It's like Accelerated Beta Test - you've just gotta believe. Keep some traps, a decently taxing HQ, or change the contents of your hand, and it won't make a run much more appealing, even if you showed an agenda or two.

  5. No matter what you show, the runner will be closer to knowing where the remaining agendas are.

  6. You still have one click to use. Consider playing Gift and then overdrawing, especially with Jackson Howard if you have one out, so you can minimize the information the runner gained from your reveal. Special Report is a great card to have.

  7. It's just a strong and interesting card to use, and I hope they reimplement it post-rotation.
...And they did! —