Keep on reviewing early card with no review yet tonight. This last one and every card until Trace Amount are reviewed, and then I go to sleep.

So, ChiLo City Grid.

Err, well... Never mind about this one so much, and never seen it played as far as I remember.

Why ? Some thoughts :

  • upgrades slots are tight, and NBN certainly prefers SanSan City Grid in-faction, with sometimes Ash 2X3ZB9CY out of faction.
  • while not very popular either but still a little more, Bernice Mai offers a similar effect.
  • NBN has many good tracer ices that give tag, so why bother ?
  • There are some NBN tracers that don't give tag, but there's not that good (either expansive, low trace value or with clanky effect). Other factions sometimes have good non-tagging tracers, they rarely seek to tag during run. So again, why bother ?
  • all in all, it's preferable for the Corp player to tag the runner during his or her turn if they want to something of that. NBN have SEA Source and Psychographics for that, and other Corps would better import one of them.

Maybe I've missed something about this card, but if someone has ever found, they didn't tell either.

The true power of this card is to make sure the runner get tag and "additional" tag. —
I have tried to make this card work on a couple of occasions. It can absolutely swamp the runner with tags. It makes all traces nasty, and some of those traces come from very cheap yet high strength ICE, or even as on-encounter effects (Information Overload, Troll, and TMI). While entertaining, the decks I've tried have been pretty janky. The issue with this card is that it wants *a lot* of ICE in front of it, and you're playing NBN. —
Now I think about it, Assassin could make this card shine. A kinda expansive combo, by the way. —

I continue to give review to orphan early cards and I'm just amazed to find this one doesn't have any yet !

Big fricking RP, one of the most popular Corp identity, mind you.

Well, I won't make a deep study of its power, you all have seen it in action if not ever played it, but just make a little history.

First, it was weak. But it was a whole faction concern. Jinteki: Personal Evolution did not make it either. Jinteki was only the mind game faction, and used to lack all it has today, and all other corps already has at the time : good economy and good ices. Did you want to play Jinteki, you had to fill all these gaps with your influence, and then, probably still had to click for .

But at this time, RP has been the subject of a seminal blog post on BGG (https://boardgamegeek.com/blogpost/19853/my-secret-love-affair-jintekipersonal-evolution) theorizing the "work compression", nowadays best known as "click compression." A first stop to fame.

The bonsai starting to see the light during the Spin cycle, with the release of a bunch of good cards : Celebrity Gift first, giving a strong economy event while sticking to mind game flavour ; Sundew, then giving a dripping economy, especially strong with RP ; also some other nice cards, if not that impactful : Yagura, Himitsu-Bako, Shock! ; and then Caprice Nisei, which really put a boost for RP.

Then Honor and Profit was released. Every deluxe tends to offer more power to one of the two faction they cover, and Jinteki was the real winner of this one. RP became tier-1 (and PE did well, too) and sticked to it for a while. Well, it seems to have lost a little bit of its lustre these last days, and I don't really get why, but it remains a strong identity.

that blog is about PE not RP lol... —
Damn ! Gonna buy some MU for my brain... —
It's crazy to me to think about how weak RP used to be, knowing how it's such a consistent contender now. Jinteki was definitely the worst Corp out of the box (core set). Of the 14 jinteki cards from the first cycle, I'd say maybe 4 of them were good (RP, Fetal, Ronin, and ToL) with the rest being underpowered or highly situational. I'm glad FFG stuck to their guns and gave these first two IDs the support they needed to become great! —

Another old card without review. Let's fix it.

But well, what to say ?

Dyson Mem Chip provides the effect of Akamatsu Mem Chip and Access to Globalsec for :

  • 1 card slot less,
  • 1 more ,
  • 1 influence point less outside of Shaper.

You'd better need its 2 effects to include it in your deck, because 3 is a harsh cost for just one of them. If you just want the , Access to Globalsec is cheaper. If you just want the , find something else. Yeah, I know, there's no other neutral cards that provide apart the quirky Q-Coherence Chip, but heck, even if you certainly have some good reasons to include so many program in your deck, maybe you don't have to install them all in every game, after all.

That said, if you're playing a Runner with 1 from start and have a hunger for , you can drop some along with Underworld Contact.

I like that in addition to enabling Underworld Contact (assuming an ID with 1 base link) it ALSO enables Data Folding. —

While writing this review, Dracō is the oldest card to not having one. Let's fix that.

Dracō was considered as a nice little ice back in the day, when there were not so much choice, but it rarely sees play nowadays.

The effect of its trace, combining a tag and an "end the run" is quite neat, and granted the Runner has no link, it offers a nice rez/tax ratio as long as he or she didn't drop its killer. Its "when rezzing" ability allow this tax to be kept effective, but knowing the most common killer played, 5 to rez is quite expansive for a not-very-frightening sentry. I mean, it hardly acts as a gearcheck like some other sentries which may let Runners pass on naked facecheck, but keep them away afterward.

Some may think Surveillance Sweep could replenish it a little, but if you seek for such an effect, News Hound seems like a better candidate : just one more credit, a better trace value and out of Mimic reach from the start.

All I can say is that's a pretty good card, especially if it shows early. I put one of in my deck, as I can't free more slot for it, but I wonder if more is really useful.

Professional Contacts is a heavy investment, and when you put it in your deck, you generally expect it to be a drawing and economy engine, so you it's better to put 2 or 3 of it to get it early. Symmetrical Visage can be seen more like a little help, cheap to install, so it's not a worry as a 1-of.

Not sure if it makes a real good drawing engine, though, even if a compressed click per turn is great. It may be better to put only one along with other non-stackable drawing cards, like Vigil, Earthrise Hotel, maybe Mr Li (not sure for Wyldside, certainly not with ProCon since they don't stack).