Sure, if you compare this indian roulette to any other multi-access on R&D or HQ, one may argue that it's better to hit one of these server hard and tough than browsing from one to the other for accessing 1 more card every other run.
The Turning Wheel is certainly not very good on its own, but it strongly supports any kind of R&D or HQ pressure. The obvious use is for Criminals and Shapers, who are overspecialized in HQ and R&D hitting respectively, and struggle to put some pressure on the other.
The usual way to do is to import R&D Interface in criminal decks and Legwork in shaper decks. Now, they can either put 2 Turning Wheels for the same influence and find it earlier, or just one and free 1 influence point. Of course, you've got to keep your other in-faction pressure and multi-access. But now you can hit the other server more steadily than with your imported The Maker's Eye or Legwork, and for cheaper than with R&D Interface and HQ Interface.
Now, the question is if it is worthy in Anarch deck. Not that this matters in the current meta, but hey, the wheel is turning!