Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
What Lies Ahead |
Trace Amount |
A Study in Static |
Creation and Control |
Mala Tempora |
Order and Chaos |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
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Reina Siphon Control v0.3 | 1 | 1 | 0 |
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Took this deck to the Game Gurus Store Championship in Seattle, WA this past weekend and did really well with it. Finished 5/6th just out of top 4 due to some really exhausted play after 8 hours and a late start @4pm. Losses were to player mistakes and also NEH getting owned by MaxX. That was not something anyone at the tournament saw happening. cspieker won the tournament with MaxX/TWIY*. Gratz to him for inhumanly patient play!
Basic strategy:
This is a siphon recursion deck, so if you've played Anatomy of Anarch, you're familiar with the basic idea. The difference comes in the rig. This deck actually plays one. The reason for this is that you want to eventually win with Medium or HQ accesses, and you sometimes want to go after remotes. Build your rig when you get it, and use Eater and Account Siphon/Crescentus/Vamp spam to buy you the time to assemble it.
The deck has tons of cash. Really. With Siphon, Day Job, Armitage Codebusting, Sure Gamble, you'll be rich. Day Job is one of the best econ cards for this deck, since you want to massively out-economy the corp so you can keep the vamp pressure on. Eventually, you want to go for a massive Vamp and then Medium dig RnD for the win. Most of my wins during the tournament ended that way with one being a massive Vamp run and then checked a double advanced, two-upgrade-remote (caprice/Ash), for the Future Perfect.
Some deck choices:
Vigil is utterly amazing. It's easily the best choice for this deck, where you cause the corp to discard since they're on zero cred over half the game. Draws me anywhere from 5-10 cards a game, depending on when I get it. This allows the deck to power through and find its breakers or more Siphon/Vamp. Fantastic card for Siphon control.
Eater has changed the game. The card is close-to-busted and enables the most irritatingly unfun card in the game, Account Siphon. It's Anatomy of Anarch on steroids, since they don't have to worry about big ice anymore. With enough cash, nothing keeps Reina out. Nothing.
Crescentus works wonders in this build. You want to use it to target their Tsurugi, Tollbooth, Viktor 2.0, etc. Anything that they won't want to rez again. With Reina Roja: Freedom Fighter's static ability to tax once each turn, you effectively can keep things derezzed for an awful long time. The main thing that changed for Crescentus is Eater. These cards together are so irritating, the corp will be grumbling while you sit back and draw extra cards with Vigil and I've Had Worse.
Some things I'd change moving forward.
I used Spooned only once the whole tournament, and it was on an Enigma so I could get into a remote. It's a fine inclusion. It was there to deal with Lotus Fields, since my only other answer is to derez them with Crescentus. The main thing is that I wished it was a better answer to Wraparound, of which I have just 2 in the form of Corroder. NEH is an irritating matchup because of the threat of PsychoBeale and because they're all packing 3 Wraparound since Order and Chaos came out. I'd swap Spooned for either D4v1d Wanton Destruction or Knight.
Yog.0 is another choice that might end up becoming Wanton Destruction Knight or the third Day Job. I played it against Jinteki: PE and nullified his entire HQ ice, which was fun. It's just not consistent enough to have, and I'd probably just rather have a better card.
Other options with Reina
Keyhole could be a way to go, but I've found it hard to support both Keyhole and Eater. The people at the tournament playing Eater/Keyhole had a good time early on, but found it difficult to deal with faster decks.
Why no Data Leak Reversal package? Because with Eater it becomes hard to access archives. Sure, you will do some damage, and it can win you some games, but you lose economy and card draw to make this engine happen. I'm not willing to cut Day Job or I've Had Worse for anything. Definitely experiment with DLR, but I'm going a different route with this.
2 comments |
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2 Feb 2015
frontu
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2 Feb 2015
CJFM
D4v1d is definitely an idea, and that's on my mind. I'm going to test with both D4v1d and Knight and see which is more consistent (I'm guessing D4v1d). I never had trouble threatening other servers until I got locked out during a TWIY* match (Wraparound). That was super annoying. I usually run to force a rez on HQ, and if they don't, I'll just access. If they rez, I'll go after RnD or just keep them on low cred until I can Vamp, Medium run. I wouldn't drop the Parasites for anything. They get you through the irritating stuff and actually can pre-emptively kill Wraparound so that when you draw your Corroder, they insta-die. Generally, though, they're used on remotes, along with Spooned. Unfortunately, most of the games I played, nobody had any cash to ever create servers. Everyone was either FA-ing out of hand or just stuck due to the pressure I created. Datasuckers are also options, and I had them in an earlier version. They turn on the Parasites, and make Mimic better. So they're worth a look. Ultimately, I want to have ALL of these cards and more draw. But I certainly am considering the third Corroder here. I can probably spare to lose the Yog.0. |
This is such a cool counter-point to the traditional Anatomy of Anarch. I never realized the power between Vigil and econ denial. Great find!
I've been playing a pretty traditional AoA Reina for a while. My advice for this deck would be to drop Parasite, Spooned, and -1 Plascrete Carapace. Replace those with D4v1d, Inject, and +1 Corroder. This will leave you better off against NEH (Wraparound) and Blue Sun (D4v1d).
I suggest Inject because you don't have that much draw power and it can really speed up rig creation. And as far as Plascrete Carapace goes, I've been able to get away with 1 and almost never have to use it (although it comes in handy). If you can keep the corp at 4 credits or less it's really tough for them to double Scorched Earth you.
One potential weakness of this deck is that it really only threatens a single server at the beginning, HQ. If they do manage to keep you out of HQ pretty well, the game plan seems to fall apart. This is an advantage to running Keyhole and Data Leak Reversal.
Here's my deck for comparison: netrunnerdb.com