Forger

Forger 1[credit]

Hardware: Console
Influence: 1

+1[link]

[interrupt][trash]: Prevent 1 tag.

[trash]: Remove 1 tag.

Limit 1 console per player.

Using the exact same rig as a million other people is just another form of security through anonymity.
Illustrated by Lili Ibrahim
Decklists with this card

The Underway (uw)

#65 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Printings
Rulings

No rulings yet for this card.

Reviews

Forger is a bit of a black sheep in the console family. Being closest to Astrolabe, which combines Akamatsu Mem Chip and a NEH-type ability, Forger mashes together the effects of Access to Globalsec and Decoy into a cheap, low-influence investment. Because of its trashing ability, it's holds the unique position of being the only console that you would want to draw more than one copy of in an ideal situation. It's abilities are a strange combination though, so it worth your console slot?

I see Forger as an either-or card for it's abilities, rather than a seamless combination of the two. Sure, it may occasionally help you avoid a crucial tag that you'd been paying off from traces thanks to it's link before, but the only self-tracing card as of Data and Destiny is Security Nexus, which is a bit of a catch 22, with them both being consoles (it's not impossible, but it's clunky, and would trash security nexus). From where it stands as a console, I can see it fitting into two deck types: decks that need 2 link for Underworld Contact and Cloud Breaker strategies, and tag-me decks.

For its link, it's a natural fit for runners who already have one link to work with. It's tutor-able by means of Tyson Observatory, so it's even possible to include one copy in your deck, if you're going hardware-heavy and will be using the observatory anyway. As hardware instead of a resource, it also has the benefit of not being a trashing target in the instance that you do get tagged, and it immune to Foxfire, though it does become open to attack from Power Shutdown and hardware trashing cards. For decks that will need more than one link for their strategies, the previously mentioned Security Nexus and the as-of-yet released Reflection will probably be better choices in combination with cards more like Access to Globalsec, but Forger provides the cheapest credit and influence investment of the consoles by far.

For decks that tag themselves, Forger helps with cards like Activist Support to pull off that hard-to-reach bad pub, avoid an unintentional tag from John Masanori, and it can work with Data Leak Reversal as an All-nighter or sorts to mill an extra card. Decoy can also obviously do all of this, but it's a question of if you want to use Hostage to grab multiple copies of decoy or Tyson Observatory if you want all of your Forgers.

Ultimately, I don't think that Forger packs the punch that you'd expect from a console, but I do think it has some unique properties that make it worth considering. Self-trashing cards like DDoS and Clone Chip have make for some unique timing opportunities that can combine with other events or even on the corps turn, and being a piece of hardware gives it some variance from what similar cards might fear.

(The Universe of Tomorrow era)
Kindof surprised you didn't mention the Criminal Identity included in the same data pack, since that's half the point of the card. Trashing Forger triggers Geist's ability, giving him a free draw (which might be another Forger!). In a cloud deck, link IS memory, so that's really not an issue, and when you consider how this card enables tagless Account Siphons (where you draw 2 cards for free) and complete immunity to SEA Source, you start to glimpse at the REAL possibilities. —
The problem is that it fills your console slot, which is brutally competitive. Like Doppelganger and Logos before it, it fails the 'Can I justify taking Desperado out of my deck?' test. Even in Geist. —
Interestingly, it is non-unique. I'm not sure what that means with the 'only one console' rule - but if you can have more than one of the same console... —
According to FFG it's non-unique for 'flavour reasons'. You can only only have 1 Forger installed at a time. —

Fast forward 2016, Post-MWL. Desperado now reduces your influence by one. Criminals tight on influence start looking at other consoles - Logos, Box-E, Forger, Doppelganger, Blackguard.

Logos: Makes use of corp tempo and hand size+1.

Box-E: MUs and hand size+2.

Doppelganger: For decks that reward multiple runs.

Blackguard: For expose decks.

What about Forger?

Pros:

-Can be trashed to remove a tag from Account Siphon, saving a on that turn

-Avoids tag from SEA Source

-Buffer against Power Shutdown

-Extra 1 helps with Traces/Trace ICE (e.g. Caduceus, Viper)

-Helps with cloud ICE Breakers and Underworld Contact

-It's 1.

Cons:

-Does not increase

-Does not have a console ability

-Limited to 1 even though the card does not show the unique indicator

If your criminal deck benefits from all the Pros and is not hindered by the Cons, congratulations - you have found yourself a cheap utility console.

(Kala Ghoda era)
101
Just wanted to mention probably THE major benefit I see to Forger, and the reason I run it; it's not unique, so you can have 3 out at a time. This allows you the cheap link, as well as the aforementioned 'avoid a tag' option without losing your cloud breakers or underworld contacts. I personally love it for SEA Source denials and clutch tag removal (i.e. data raven on a keegan lane server, last click snare hits). —
Fun fact - apparently I'm wrong about the 'having 3 out at once' thing, but so is jinteki.net because I've been playing them like that for months —
Just to clarify, the fact that it is a console is the reason multiple copies cannot be in play at the same time, not because it is non-unique (i.e. Limit 1 console per player). I believe it was printed as such for flavor reasons, as the flavor text alludes to it being a cheap, mass-produced console. —