The Motivated and Connected Oracle

Kate "Mac" McCaffrey Digital Tinker

15 influence spent (max 15, available 0)
47 cards (min 45)
Cards up to Honor and Profit
Barrier ()
Code Gate ()
Icebreaker (6)
Multi ()
Other ()
Program (5)
Sentry ()
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Standard Ban List 25.08 (latest)
Standard Ban List 25.04 (active)
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BoardGame79 21

This is a Motivation + Oracle May + Hostage combo deck with Woman in the Red Dress and Professional Contacts.

It's ridiculous due to having Monolith included. The goal is get a motivation played, and then hold Eureka! until Monolith turns up.

The Self-modifying Code should allow the right breakers to show up as needed.

Same Old Thing for any event that makes sense.

It's a swiss army knife, but Motivation is a deceptively good card, even on it's own, and way more powerful than the 0 cost and influence implies.

If you start getting too much motivation late game, install for 0 and use Aesop's Pawnshop for 3 credits later.

May not always work, but if you can Eureka! Monolith and a few more programs, a memorable turn - just thinking of ways to get Monolith out cheaply by mid-game.

Comments!?

3 comments
28 Jun 2014 wswan

I love the idea here. I just made an Oracle May deck but still want to do an Oracle/Motivation to Eureka/Monolith deck. This is a good start, and anything I'd change would just come down to taste.

28 Jun 2014 x3r0h0ur

The most you're going to get out of CiF is what 4? I would drop that and use stimhack, or another sucker. You could also consider using personal workshop and stimhack + same old thing to pay off monolith super fast.

29 Jun 2014 BoardGame79

Yeah, good point on the CiF. Lots of connections, but only worth it late game for perhaps 6 max. Stimhack is a favorite.