A powerful early game agenda for Jinteki Fast Advance decks, this is essentially a weaker Scarcity of Resources which the runner can't get rid off. In an ideal scenario, you would score this as early as turn 2 or 3, possibly with a Shipment from Tennin and then watch the runner groan as most of their resources are instantly more expensive and their set up process grinds to a halt. Score two or even three for maximum frustration.
Of course, this does nothing against decks which focus on events over resources. And late game, once the runner has their set up, this is basically just a blank 3-1. But all in all, definitely not a bad agenda.