Mandatory Seed Replacement

Mandatory Seed Replacement 4/2

Agenda: Security

When you score Mandatory Seed Replacement, rearrange any number of ice protecting all servers.

"As you'll see on page 276, section CDXXIX, paragraph 47, line 102 of your contract, you are overdue for your seed upgrade, and all growth from out of date seed is to be confiscated and destroyed."
Illustrated by Ed Mattinian
Decklists with this card

Free Mars (fm)

#92 • English
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Free Mars
  • Updated 2024-02-02

    ANCUR UFAQ [Michael Boggs]

    When the Corp scores Mandatory Seed Replacement, can they change the number of ice protecting a server or create new servers with the available ice?

    No. The same amount of ice must be protecting each server after the rearrangement as before, and thus no new servers can be created through the rearrangement.


This feels like a card to optimize your positional ice placement mid-game.

So let's first look at positional ice. FFG hasn't provided us with a nice positional subtype so we'll have to do this the old fashioned way, by searching in the text field of cards. Apologies in advance if I miss a card.

Affect next piece of ice (* means will rotate out once the first pack of the successor of the Red Sands cycle is released):

That's 1 , 2 , 3 and 6 . Disregarding the ice that will rotate soon we get 1 , 2 , 2 and 3 .

Once rotation hits that's 8 pieces of positional ice of which 3 in-faction for Jinteki. And these three (Chum, Inazuma, Lockdown) are unlikely to ever fire their subs aside from the early game. When properly positioned though they have good cost-to-break / cost-to-rez ratio.

Ok, so what else can we do with Mandatory Seed Replacement? It's good for undoing Escher and Inversificator (though Inversificator will soon mess things up again afterwards). You can reorganize your ice with it to protect the most heavy hit server, but really you should know which ones will be heavily hit at the time you place the ice.

And how about the competition? Are there better 4/2's for Jinteki? Nisei MK II (extremely powerful against run event based deep digs and assaults on scoring servers), Corporate Sales Team (10), House of Knives (death by a thousand paper cuts), Medical Breakthrough (next one is easier to score, even when stolen). Mandatory Seed Replacement has some stiff competition and its not holding up well against them.

To sum this review up: nope.

(Free Mars era)
There's also, needs to be after ICE, like cell portal, Zed 1.0, and Zed 2.0 but that's not enough to change the review's jist. —
I can see using this in Aginfusion to rearrange your ICE once you have trashed a few allowing you to move unrezzed ICE to the back of your stacks. —