♦ Ghosttongue 2[credit]

Hardware: Cybernetic
Influence: ●●●○○

When you install this hardware, suffer 1 core damage.

The play cost of each event is lowered by 1credit.

Arming the resistance with disarming charm.
Illustrated by Martin de Diego Sádaba
Decklists with this card

Midnight Sun (ms)

#5 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Midnight Sun

No rulings yet for this card.


For Esa milling decks this will be a good enco card, at least 3 Часту́шка and 3 Running Hot will trigger this card's ability, and some other econ cards' cost will be lowered as well. So this is at least a Wildcat Strike and at most a Stimhack, though unique. In other decks this seems bad compared to Prepaid VoicePAD and Mystic Maemi. 3.5/5

(Midnight Sun Booster Pack era)

I think it's not strictly comparable to PPVP and Maemi because this is not giving you a drop of one credit per turn, it's reducing the cost of every event. So if you play 2 sure gambles and a dirty laundry this card is earning you three credits in your turn compared to the one offered by PPVP.

Yeah, but in this case I'll choose to play Dirty Laundry in this turn and Sure Gamle in the following 2 turns. And as this card costs 3 inf, it's unlikely to be added to other faction like Tenma decks, so having 3 or more events to play 1 turn won't happen in 90% cases, I reckon. Admittedly, these 2 cards cannot be compared strictly, but I think in most decks with id not Esa PPVP will be better.

I mean, there are also Lat + Aniccam decks that play like 20+ events and typically use PPVP to try to generate a massive amount of money for Khusyuk and Deep Dive and so on. I could imagine that this effect would make those decks even richer, since it will stack with PPVP effectively. But also like, the core damage is pretty bad for Lat. So maybe not the right fit.


  • Great value if you find this early. Over the course of the game, an average Anarch might run something like 10-15 events with a play cost above zero. Many events are played on multi-event turns, so this probably has more short-term utility than PPVP.
  • Esa decks tend to be cash-poor. This is the only Esa trigger which is definitely economically positive.
  • French-kissing a frozen railroad has never been this lucrative or charming.


  • The decks which most want brain damage probably don't want tons of events. If you're going the Augustina route, you probably have 3 Augustinas and maybe 8-12 viruses and maybe like 5 cards for self-inflicting BD. Outside of an Augustina deck, I don't think 6-8 sabotage are worth investing an ID and your console into.
  • Having multiple copies of a unique card is less efficient, but I think it's a major economic impact drawing your first copy on (say) turn 1-2 rather than turn 5. This is rough, it feels like deck slots and card draw are limited in Esa.
  • "Ghosttongue" also a degenerative disease first observed in 1400s brothels and from there the ruling class of Florence. The Renaissance was an exciting time of medical discovery and hygienic innovation and not enough of either reached the Medicis.
(Midnight Sun era)