Long Live the Nu Meanies

znsolomon 723

Note: The version of this deck that got 6th at Midlands regional was slightly different. After two Tucana did nothing for me on the day, I swapped them for Crisium Grid for Sheffield, which also proceeded to do very little.

So after I was so rudely bamboozled by my own testing group at Scottish regionals, I took a proper look at Nuvem along with my good friend Sobek (we started a netrunner podcast together, check out the Archivists!). Sobek immediately jammed 3 Ganked! and an Anansi into the deck and whilst it was a lot of fun, I wanted to make sure we could still run some good cards, so I cut back on the AP ice and stuck two Holo Man in the shell.

What resulted is an old Weyland classic, the rush deck. Several lines in your first few turns involve scoring, from an Eminent Domain behind a gearcheck turn 1, to a hostile score after icing up turn 2, you usually want to end the first stage of the game up on about 3 points and with some powerful effects in your score area.

An advantage that Nuvem has that other weyland IDs don't at the moment is the sheer number of ways you can go from 2 to 'enough credits' in a single turn. Subliminal Messaging, Armed Asset Protection, Hostile Takeover, Too Big to Fail... the list just goes on. This lets you go for risky scores and bounce back quickly.

Why the Ganked then? Well, a few reasons. Firstly, we're often leaving R&D open, so Ganked is a great deterrent against big digs. This actually got KamiKami at Midlands, a last-click Conduit run landed them into encountering a Pharos thanks to ganked, and I trashed a key resource with the tag.
Secondly, you can disguise your upgrades as each other. If your first ganked goes on HQ (possibly into a Winchester), then your opponent will be less likely to check when Holo Man is installed there a few turns later.
And finally, an absolutely brutal fork can occur when you put ganked in a remote with SDS Drone Deployment, protected by Archer. The sheer amount of resources the runner is going to lose breaching that server is often enough for a win as they scramble to rebuild.

The deck's not perfect, and I don't like how much bad pub it generates (AceEmpress of QEH had the Very Funny idea of Increased Drop Rates, so we'll see), but it went 2-1 at both regionals I took it to, and I'm very happy with that. Try it out for yourself and see!

~KingSolomon

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