Spike it

M4n0 69

The third version of our AG Infusion deck, this time with more spikes (hence the name)

Write down of our choices:

Agendas

Braintrust and Philotic Entanglement are the go to Fast Advance, and Nisei MK II is for the ID and Excalibur synergy. Labyrinthine Servers enables our first win condition: If the runners runs anywhere, you can make him eat a Junebug or Cerebral advanced with the ID, and no chance to jackout.

Assets

Cerebral Overwriter, Project Junebug and GRNDL Refinery are Mushin targets, and MCA Austerity Policy helps to ensure the Runner WILL run.

Upgrade

Just a lonely Port Anson Grid to make it harder to jack out.

Operations

Hedge Fund is the standard econ. Back Channels helps to monetarize a failed trap, Mushin No Shin helps to advance everything quoted before, Preemptive Action helps to get back Mushin and trashed traps, and Preemptive Action helps to FA with the counters on failed traps. Finally, An Offer You Can't Refuse helps to get that last point if you are at 6 points.

ICE

Vanilla is to Rush or a target for the ID, Kakugo is for centrals, and Chiyashi for the Deadly Server.

Crick is for recursion and an ID target, DNA Tracker for the Deadly Server, and Mirāju for Indexing protection (plus it derrezzes, so is a perfect target for the ID).

Cortex Lock helps in the early game for a lot of net damage, or if draw late game it can be a good target for the ID. Chrysalis is the last card we added, and it helps to protect a little R&D.

Finally, Excalibur helps with the ID for Nisei shennigans, and since is unique is a good target for the ID.

Thoughts? Ideas? Comments? All welcome n.n

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