NBN Shell Game

NBN Making News

11 influence spent (max 15, available 4)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Data and Destiny
Barrier (3)
3x Wall of Thorns ●●●
Code Gate (4)
Icebreaker ()
Multi ()
Other (2)
Program ()
Sentry (5)
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Standard Ban List 25.04 (active)
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I'm still new to Netrunner and trying to prepare decks with the cards I have for local casual play at the nearby game shop. I don't have the right packs yet for the NBN fast advance commitment, nor the right cards to do a complete flatline strategy, so I came up with this. The idea is to generally make running on servers costly and risky for the runner, which allows me to slip agendas by in relatively unsecure locations.

In card games generally I usually like somewhat balanced and adaptable decks, and I think this will do a decent job at keeping the runner unsure of where to run and when. It should also allow me to drain the runner's resources fairly consistently with tagging, and punish them if they keep tags.

Feedback is appreciated!

2 comments
22 Jun 2016 Krams

On first sight your deck looks like you might get into severe economy problems. I don't think you'll have the money for Wall of Thorns and Tollbooth that often. The problem is that the runner might trash all your PAD Campaigns s that you have only few remotes and the Portfolio doesn't net much. If you loose the PADs, you have to click for creds. A lot. Special Offer is nice, but unreliable.

I think you should try out your deck, play with it and see, which cards you tend to use the least and replace some of them by economy cards. Hedge Fund is your friend ;)

22 Jun 2016 013

Thanks for the advice! Looking it over again it does seem to be lacking in economy. Definitely appreciate the help.

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