HB Force

sergioakiefer 16

Help?

4 comments
17 Feb 2016 Jashay

Drop Franchise City entirely. If you want fast advance capabilities, you're far better off with Biotic Labor.

You will never have a hope of rezzing the Janus 1.0, Wotan and would struggle with the Heimdall 2.0. Awakening Center is your only hope of getting them to fire, and it's a bad card anyway.

Howler probably isn't worth the slot. Patch seems unnecessary given the ID ability. Heinlein Grid is a little too inconsistent for my liking.

The basic plan needs to always be money. If you don't have enough money, everything else is moot. I would drop all of the cards mentioned above and add more money (Sweeps Week, Eve Campaign + Breaker Bay Grid, stuff like that), some easier to rez ICE (Markus 1.0, and then solid ICE like Enigma and Architect), and add in Ash 2X3ZB9CY to give you a way to protect agendas.

Hope that helps!

17 Feb 2016 sergioakiefer

Thanks a lot for the help!

17 Feb 2016 skyrunner36

Structure your deck to tax the runner's clicks instead of credits. Make using clicks more efficient to break subroutines... and make them pay for it. Then hit 'em with Turing, Strongbox, Enhanced Login Protocol; anything to make them squirm to use clicks midrun. Ash and Heinlein Grid help turn that squeamish feeling in your opponent's stomach into a scoring window.

Some hard ETR might help early game too.

18 Feb 2016 Pinkwarrior

@sergioakiefer personally id drop Eli 1.0 for Markus 1.0 it's not quite as good but it influence free & isn't that bad especially in ST. I don't feel Viktor 2.0 is doing much here 1.0 is fine its cheaper and strong enough, id go for 3 of that & add some Turing's its really good anyway as AI is everywhere but with the click tax it'll be better. Another ICE to think about is Mother Goddess early game it's hard to get through and can open up scoring remote early then later it gets stronger.

Ryon Knight is also something you could use to put of clicking through ICE.