Mushin's Vanity Initiative - Retooled

Nick! 144

When I originally built this deck, the plan was to have a lot of advance-able Assets. However, as I started playing games with the deck, I took some out and that's how I got to where it is in this deck. I've updated the deck and published it. https://netrunnerdb.com/en/decklist/36187/mushin-s-vanity-initiative-retooled

I removed both Toshiyuki Sakai because it never brought me any gain. I also removed Red Herrings and Old Hollywood Grid because I never used them. I also removed 1 Executive Boot Camp and both Predictive Algorithm. (I'm keeping in one Executive Boot Camp solely as a potential DDoS protection.

Additions: 1) 2 Cerebral Overwriter to go along with my Project Junebug to ambush the runner and make them think twice before running a possible agenda. 2) I added in 2 Jackson Howard for the ability to draw two cards of course, but mainly as a recurrence possibility on Mushin No Shin, Economy cards, and Project Junebug and Cerebral Overwriter. 3) 2 Fast Track for the games when my few agenda are buried in the bottom (Jackson Howard shuffles will help with this too).

Interesting things I've found about this deck: 1) Melange is sneaky good. I had my qualms about using it, but figured I'd give it a try. A lot of times I put it out with my last click. Then on my next turn, assuming the Runner did not access and trash it (which has happened much fewer times than I would have imagined (I'm thinking Snare! fear is the culprit)) I rez it for 1 and gain 7. Many times the Runner is so bummed, they forget to run (and trash) it and I can gain 7 on the next turn as well. 2) Shi.Kyū actually works pretty well. Money is really not a problem in this deck, certainly not with the ability to Allele Repression and Jackson Howard econ cards back if needed. The runner usually takes the negative 1 agenda point which couples greatly with what Global Foods does best. I's fun for them to find a Global Food Initiative along with 2 Shi.Kyū in archives. 3) I love the ability to load up Project Junebug and Plan B with a lot of advancement tokens and then Trick of Light them over for the win. Very demoralizing to the Runner. If they run it, great. If they don't, that is great also.

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