Planned in Harmony

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w1kk 22

The idea is to use Mushin and Plan B to score agendas if the runner goes for it, or use trick of light if they don't, either way you're scoring. It's kind of win if they do, win if they don't.

Shi kyu is to stall them, because you win with 3 agendas, and they would need 4. The rest is just economy de and recursion.

The ICE is little but taxing and almost all of it ends the run, because that's what you want. You Just protect HQ and R&D and leave the rest naked, because you score from hand.

Suggestions and comments are appreciated.

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