Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
A Study in Static |
Future Proof |
Creation and Control |
Opening Moves |
Second Thoughts |
Mala Tempora |
Fear and Loathing |
Double Time |
Up and Over |
All That Remains |
Order and Chaos |
Old Hollywood |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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The CI 7-point-turn Vanity Project (D&D version) | 2 | 0 | 2 |
Include in your page (help) |
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You didn't need those friends anyway, did you? Here's how to get them to hate you!
What's interesting about this deck? It is the CI combo-deck, so you can lose friends playing it. You score 7 points in a single turn. Why is this particular combo deck interesting?
Framework for deciphering the combo: 3 initial s are due to the necessary initial actions (install - perhaps with SfMM, PS, AD). So we're at zero s as a starting spot, when the first AD kicks off. So we have 9 AD slots to be allocated. 5 slots almost invariably have to go toward SfSS to advance agendas. This leaves 4 slots for toolbox uses. Possibilities include:
Likely allocations include:
Baseline hand includes:
The slots are allocated as follows:
Example:
If clot's a concern, the the initial Jackson install should use SfMM to install at least a CVS as well. Or it can be installed as an upgrade somewhere the previous turn (risky).
This agenda composition is special in that it enables the win after only two ADs. This leaves only a single flex slot (5 SfSS take the rest). It removes the need for the RO -> AD if you have 2x AD in hand. It also lowers the jackson requirement to two total (thus removing the need for the Interns). The free slot invariably needs to be used to either 1. SfMM out the missing piece (e.g. PR, perhaps with CVS), or 2. Interns for Jackson if you only have one (thus this can fire with only a single jackson in hand). This option is only more effective when you have 2+ AD in hand, so we'll use that as a base. As there aren't slots for click generation with the AD, you need 2x biotic as well. What can we do with only two ADs?
Baseline is:
Options:
Example:
This combo is a little resilient to Noise. Not much. But it isn't "insta-lose". Just "probably-lose".
If you can score out using the 2 AD/Jackson combo (i.e. you have those combo pieces in hand), then you have a few slots that you can use for chaff. If it gets milled, you can still go on. Typically, in each Jackson/AD round, there is a single event that must get played. If they mill that, you lose. So you have a 2/3 chance of surviving for a single mill. If you have the ADs in hand, and you Biotic enough at the start, you can continue even if he mills all three cards from a use of Jackson.
Example with gratuitous (unrealistic) in-hand assumptions to make the point:
The sequence:
That's 8 SfSS. 5 are required. Thus, you can deal with 3x instant-speed mills. If two of the mills hit the SfMM in 6. and the SfMM in 7, you also lose. To assemble the hand requirement for this combo, see the replacements in the first section when Data and Destiny come out: multiple reclamation orders are instrumental. For each combo piece lacking in your hand, you can lower the rescilience of the combo, by using one of the SfSS slots for the comparable action (< 3 Biotic? -> Biotic via AD, < 3 AD? -> (RO -> AD), < 2 Jacksons? -> Interns, etc...).
Ditching cards from hand. You really need to ditch your Shipment from SanSans from your hand. Also your Reclamation Orders, and Interns. Find something to use them on, or discard them aggressively due to versus hand-size disparities. This is not a deck that wants to shoot up in credits. You're drawing a lot. I used to have a Reuse in there to enable me to discard the SfSS, RO, and Interns. That was too unreliable, however.
If you can't ditch the SfSSs, then you can replace them with Biotic Labors in the AD, then play them from hand. However, this raises the cost of the whole thing by 4 per SfSS in hand. If the combo needs to go of right now, it is a clutch option for the rich corp.
Scoring out versus smart opponents. When you go above a certain credit limit (12 ), smart runners will often stop running, thus preventing you from PSing. This leaves you only with the option to do the combo when you're out of cards in R&D, which isn't an option against Noise. So sometimes you have to just score out. Use your ETR ice to push the 5/3 first. Then push out a VP IAA, with Biotic AAAA to win. This only really works when you do it quickly, or when they don't think you can win the second turn. If they score a lot early, you're pretty distraught as you can't feed them a 5/3 (better: GFI with D&D coming out) to make them run.
As said above, GFI means that there's an 80% chance (they score a GFI) that the runner will need 3 agendas to win. You only need 2.
2 comments |
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6 Oct 2015
b4ralai
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6 Oct 2015
ycombinator
You score the two agendas on different turns. The second one is not out when the first is scored. The board state after the second AD has to be 1x VP + 1x rezzed Jackson. Score the VP, use jackson, use AD -> 2x SfSS, 2x interns/SfMM, then advance, score. Key: You just have to do the two scores on different ADs. BTW, I've since found that you can -1 SfSS, and you're fine to get some influence. |
sorry mate, i didnt understand why leela cant bounce the second scoring agenda