Import Tuners v0.1

Custom Biotics Engineered for Success

22 influence spent (max 22, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Up and Over
Agenda (9)
Asset (3)
3x Jackson Howard ●●●
Event ()
Hardware ()
Operation (19)
Resource ()
Upgrade (3)
3x SanSan City Grid ●●●●● ●●●●
Barrier (6)
1x Changeling ●●
2x Ice Wall ●●
Code Gate (6)
Icebreaker ()
Multi ()
Other (1)
Program ()
Sentry (2)
Legality (show more)
Standard Ban List 25.08 (latest)
Standard Ban List 25.04 (active)
Rotation
Pre-rotation decklist
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Odds: 0% – 0% – 0% more
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None. Self-made deck here.
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WardOfTheWoods 712

I've never built fast-advance before, but Custom Biotics seemed like a solid choice of identity for it. 22 influence is huge and gives you a lot of different options for advancement. Various Shipments used with Efficiency Committee and Biotic Labor help advance the 5/3s and such. I imported some Weyland morph ICE and Ice Wall to keep the Runner fairly busy. Probably my biggest issue is with econ, as I'm not sure if it's strong enough to support the number of ICE in the deck, even after some playtesting (which I went 2-3 with a friend). I'd love some input/advice on HB Fast Advance if possible.

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