Andy's Less Creepy Sleepover

tbigfish 7

Derived from Iain's Creepy Sleepover. Switched to Andy, who has more influence and also stronger mulligans, allowing you to find the initial setup you need to make the deck work. Much stronger and more robust.

4 comments
18 Sep 2015 RFX

Why use Femme instead of Garrotte? You have spare memory, is cheaper to install and to use during runs. Also, you probably need to have it installed before encountering Ice, so you cannot choose a good target for Femme

18 Sep 2015 tbigfish

@RFX That's a really good point. Garrote might just be a straight upgrade, particularly given Blue Sun: Powering the Future.

24 Sep 2015 UminWolf

The reason this was done in Iain Stirling is because you have to forfeit the early game; which Iain gets stronger when he's behind. Andromeda however has no such advantage to come back. So with all of these one of's, you're force to rely on Hostage and Special Order to get the stuff you need.

All the corp needs is a single piece of ice in front of HQ and you won't be able to Siphon, so your money is going to have to come from Underworld Contacts (which only get turned on with one of The Helpful AI). Tri-maf is fine, but still forcing you to for 's, which will be slowing you down, again, giving the corp more time to score out of the lead you already gave them in the beginning. Same goes for Kati, except she's even slower.

My point is, I don't believe Andy can properly pull this off because after you give up the early game, you're struggling to get econ enough to run.

24 Sep 2015 tbigfish

@UminWolf This modification to the Iain deck gives you back some play in the early game. You get to see 9-18 cards of your deck before you start playing, and this includes Sure Gamble to give you non-run dependent income. The breaker suite is also way better, meaning you can just break that one piece of ice in front on HQ after you special order up the relevant breaker.