Legality (show more) |
---|
Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
---|
Pre-rotation decklist |
Packs |
---|
Core Set |
What Lies Ahead |
Cyber Exodus |
Humanity's Shadow |
Creation and Control |
Second Thoughts |
Mala Tempora |
True Colors |
Card draw simulator |
---|
Odds: 0% – 0% – 0% more
|
Repartition by Cost |
---|
Repartition by Strength |
---|
Derived from |
---|
None. Self-made deck here. |
Inspiration for | |||
---|---|---|---|
Dino is a hacker v3 | 3 | 3 | 1 |
Include in your page (help) |
---|
6 comments |
---|
17 Feb 2014
Chio
|
17 Feb 2014
Magnetic
Remember that my first thing to do is take Test Run and spend or not credits to summon Torch. Thats why I prefer Kit as a ID because it fit with Torch when enemy dont spam double Ice his servers. I was though about Retrieval Run and I was sad because there is that 10 limit influence on Kit. Anyway you have right that I should try with Kate and I will do soon but I need to replace also Tinkering for Modded then. Thank you for your feedback and sorry for my english. |
18 Feb 2014
Chio
Your english is perfectly understandable. Im glad you are willing to share even if you are not confidant in your english. I dont think swapping tinkering for modded makes sense. Since your programs are mostly so expensive that you dont want to even modded them in. Rather than switching, it might also be worth considering a Cyber Cypher or 2, just to increase your chances of getting a good codegate breaker early on. If you can Test Run and then Scavange a Torch early .... thats really really ugly for the corp. But having both TR and Scavange in your opening had is tricky. If I understand the draw simulator here right.... I work it out to 12%. And right now, it cant even do the calculation based on one of each of the wanted cards. Long story short.... A few more Decoders might be worth considering as well. The combo is great and the pressure from that combo is huge ... nothing is expensive to break when you have a torch and its a codegate. Without those though ... it could be hard. |
18 Feb 2014
Chio
Oh, my math forgot about Test Run and then Eureka, so ... the chances are a bit better for it to work out I suppose. |
18 Feb 2014
Magnetic
Hey, dont forgot about same old things it helps you to get Holy Trio. Morning Star Garrote and Torch as soon as possible. My thoughs
|
18 Feb 2014
Chio
Aaah, I love Morning Star. You have put my finger on it. I think what seemed strange to me is that you have a ID that is very good early in the game with a single breaker (torch,yog). And tinkering makes her good a few times into the middle of the game as well. But your deck seems to have very little else that is amazing early on or tries to keep the game early. Instead, it tries to go from early to late asap ... Which actually ... could be pretty good. I always have trouble deciding on making a deck that moves quick from one to the other, or making a deck that just delays till it wins :-). What do you normally put onto Dinosaurus? Morning Star I suppose, to save the MU. If you are considering dropping a Femme, adding a Yog might be just the thing. Kit and Yog on a Dinosaurus is just too good. |
I think this might work slightly better as a Kate deck.
You seem more focussed on cheating out a expensive rig than you are on exploiting the code gate ability that Kit brings to the table.
Switching to Kate will also allow 5 extra influence that could be used to import, maybe a retrieval run, as an extra cheat and possible way of bringing in a femme when the tricks are over.
I have been thinking of a similar Deck although I prefer CT for the style since she lets you slim down a bit more and get the things you need faster. Kate discount on the Prepaid VPad might be great though.
I am also considering adding in a few All Nighter to save up a click to use for Eureka! or SoT Later in the game if you have already loaded Kati and drawn up during earlier turns to get to the goods.