Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Funny thing is, I really should be studying right now, but I'll publish this first. This is my current Kit Study guide deck. I've already written an extensive review for Study Guide on its card page so I won't go in depth with it here. I'll just mention that I chose Study Guide for its early game independence from stealth credits, while having about the same late game sustain. I've already taken this deck to the Dutch Den Haag regionals in which it performed great in making runs/accesses, I only forgot that the Dutch meta is absolutely brutal cutthroat and I didn't take my plascretes (had Woman in the Red Dress instead). Ran into 2 Butchershops and Blue Sun kill, which makes it very hard to win without Plascrete Carapace.
You should mulligan for 3 cards: Study Guide, Stimhack and Magnum Opus. Rest is icing on the cake. Opus is your econ and Stimhack is there to boost Study Guide.
The early game should typically look like this: Turn 1: Install Opus, grab 6 credits (don't be scared to use SMC or Test Run! You need Opus!). Turn 2: Install Study Guide, make Stimhack run and boost Study Guide to S3. This makes you set for the early to mid game.
After that you are basically spending a click to intall stuff for late game, clicking Opus, or making runs through card abilities.
The next big question for some people will probably be this: Why no Sure Gamble?! Because you have Magnum Opus. Something a lot of people forget when putting Opus in their decks is the simple fact that, unless you draw it in your opening hand, playing Sure Gamble is just as efficient as clicking twice for Opus ( Draw Play Sure Gamble). Plus with Opus you don't need a 5 credits minimum. This also segways into my other econ card choices: Every click not making a run or drawing a card is a click not using Opus. That is why I chose Daily Casts, Earthrise Hotel (as these gives you clickless benefits), Dirty Laundry and Legwork (as these makes your runs do more than just 'make a run'). I actually also want to experiment with Code Siphon instead of Test Run+Scavenge as this supports more aggression and saves me clicks.
Box-E is for brain damage protection and it also satisfies all my needs for the mid-late game.
Escher is there to make most use of your permanent S boost and put some pressure off Cerberus "Lady" H1 and Femme Fatale.
Finally don't forget you can use Lockpick on Study Guide even if you don't make a run. I generally try to boost the strength of Study Guide once a turn as this helps it grow into the late game.
Cheers and have fun!
3 comments |
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1 Jun 2015
FarCryFromHuman
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1 Jun 2015
DrunkAlex
Although I haven't really considered Battering Ram, I still won't consider it for the following 2 reasons:
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1 Jun 2015
FarCryFromHuman
Yeah that's pretty much what I was thinking. Shapers could really use something between Inti and Battering Ram, but I suppose that's Corroder. |
With your expensive breaker cheat-out tricks and your stable as hell econ, would Battering Ram make more sense than one of your Cerberus "Lady" H1s? You have an extra with Box-E and without the console you can't get all your breakers and Magnum Opus installed at the same time anyway.