Independent Damage Factory

ntahfs 461

Independent Damage Factory

This is the latest version of the Damage Factory. It's much faster and the combo turn is less complicated but even more super effective.

All you need to start the combo is a sufficiently large bug out bag with a sufficient amount of cards in the stack, and few enough credits to reach zero on your next turn so that you can trigger Dadiana Chacon damage. To trigger the combo turn, you need to get to 0 cards in hand. You can install or play everything, you can use a damage card or two to wipe out a card, or you can use The Noble Path to dump all cards in your grip at once. This triggers Bug Out Bag to draw you a bunch of cards that you can then trash for damage to win the game. If you have drawn any of the combo cards, you will need to shuffle them back in to the stack with tropes before you bug out.


In the worst case combo (i.e. nothing installed yet) you will need 4 credits and 12 damage fodder cards on top of the 10 cards in the combo. This means you need at least 22 counters on the bug out bag. Be sure to put any additional credits above the 4 you need to spend into the bug out bag as well so that you can trigger Dadiana Chacon on install (you have to be at 0 credits).

  1. Install Titanium Ribs (+2 dmg = 2 dmg total)
  2. Amped Up (+1 dmg = 3 dmg total)
  3. Amped Up (+1 dmg = 4 dmg total)
  4. Amped Up (+1 dmg = 5 dmg total)
  5. Install Salvaged Vanadis Armory
  6. Install and trash Dadiana Chacon and trash Salvaged Vanadis Armory (+3 dmg = 8 dmg total; 8 cards milled total)
  7. Install Salvaged Vanadis Armory
  8. Install and trash Dadiana Chacon and trash Salvaged Vanadis Armory (+3 dmg = 11 dmg total; 19 cards milled total)
  9. Install Salvaged Vanadis Armory
  10. Install Respirocytes and trash Salvaged Vanadis Armory (+1 dmg = 12 dmg total; 31 cards milled total)

But let's not be pessimistic. You will probably have some cards installed by the time you bug out so you will have extra clicks to scratch out some extra mill.

Optimistically, you could see something like the following. In this case you will need to be able to handle 21 damage on top of the 10 cards you will play in the combo; so that's a minimum of 31 counter bug out bag.

  1. Install Titanium Ribs (+2 dmg = 2 dmg total)
  2. Amped Up (+1 dmg = 3 dmg total)
  3. Amped Up (+1 dmg = 4 dmg total)
  4. Amped Up (+1 dmg = 5 dmg total)
  5. Independent Thinking to trash all 3 Tri-maf Contact (+9 dmg = 14 dmg total)
  6. Install and trash Dadiana Chacon and trash Salvaged Vanadis Armory (+3 dmg = 17 dmg total; 17 cards milled total)
  7. Install Salvaged Vanadis Armory
  8. Install and trash Dadiana Chacon and trash Salvaged Vanadis Armory (+3 dmg = 20 dmg total; 37 cards milled total)
  9. Install Salvaged Vanadis Armory
  10. Install Respirocytes and trash Salvaged Vanadis Armory (+1 dmg = 21 dmg total; 58 cards milled total)
9 comments
30 Aug 2017 tooplard

You can sequence the first combo differently to mill 2 more cards:

  1. Install Titanium Ribs (+2 dmg = 2 dmg total)
  2. Dadiana Chacon (+3 dmg = 5 dmg total)
  3. Dadiana Chacon (+3 dmg = 8 dmg total)
  4. Amped Up (+1 dmg = 9 dmg total)
  5. Install Salvaged Vanadis Armory
  6. Play Amped Up and trash Salvaged Vanadis Armory (+1 dmg = 10 dmg total; 10 cards milled total)
  7. Install Salvaged Vanadis Armory
  8. Play Amped Up and trash Salvaged Vanadis Armory (+1 dmg = 11 dmg total; 21 cards milled total)
  9. Install Salvaged Vanadis Armory
  10. Install Respirocytes and trash Salvaged Vanadis Armory (+1 dmg = 12 dmg total; 33 cards milled total)

How do you hold on to all the cards you need for the combo? Do you just hope the bug-out bag draws them for you? How do you afford a 22 credit bug-out bag?

Lastly, how long does it usually take for you to assemble the combo?

30 Aug 2017 ntahfs

@tooplark I like your line of thinking, but that sequencing wouldn't work because the trigger on Dadiana is 0 credits but Amped up costs 1 credit. You need to use up your credits first in order to trash Dadiana.

In order to gain credits for the combo, you can use any combination of trimaf, sure gamble, daily casts, and peace (altogether that's 22 credits from events plus 6 to 12 credits per turn from resources). It's not hard to get a big enough bug out bag to draw your entire deck.

I explained the setup and combo a little more in-depth in my previous Damage) Factory deck. This version tends to fire faster on average than the previous version because there is less setup required and multiple copies of bug out bag. The real limiting factor is how fast you can draw into a bug out bag and gain the credits needed for some form of the combo. I find it usually takes about 8 turns.

6 Sep 2017 zmb

If you trash and install all your Dadiana Chacon right after each other and then start to install/trash your Salvaged Vanadis Armory you improve your combo since the first (worst case) damage will be 10 when you trash the first SVA. This sure looks more effecient than my "Clan Bitch" deck that I enjoy playing :D netrunnerdb.com

6 Sep 2017 zmb

ahh... Dadiana Chacon is unique... #facepalm

6 Sep 2017 zmb

Tried this a couple of times on j.net. What I've seen a lot is, that if the Trope doesn't show up, you can't put nearly enough cards back into your deck to pull off the combo! It's not unusual to have only 4-2-1 on the 3 tropes, and 1 card in stack!! Also Inject is very anti-synergistic to Trope! You risk ditching the very cards you need to get enough cards back into the stack from heap... Maybe I'm doing it wrong, but I find it hard to see how to get enough cards back into stack from heap when you "draw through your deck" as you put it ;)

7 Sep 2017 ntahfs

@zmb fair point. I too have injected my tropes right into the garbage. Maybe it'd be worth a couple recursion cards like Déjà Vu and Same Old Thing.

However, as soon as you find a bug out bag you can stop drawing most times and just load it up... unless you need a trope to get back cards. It's a tricky situation that's hard to explain how to balance the draw correctly, but it seems to work out correctly for me the majority of the time. I'll see if I can make a video or something to show what I mean.

10 Sep 2017 zmb

I see your point! Duggar's seem to draw heavy compared to how slow Trope gives cards back. I'd -3 Duggar's and +3 Day Job And if you never intend to run, breakers could be replaced with recursion or econ?

10 Sep 2017 ntahfs

@zmb that's probably a good idea to replace Duggar's. Also try replacing Inject with Street Peddler to avoid trashing Trope.

10 Sep 2017 zmb

With 17 events you risk stranding your amped or similar on the peddlers... I replaced all breakers with +2 Noble Path and cut down to 2 Independent Thinking for 2 Titanium Ribs. Also added 2 Data Folding