Resonant frequency

Noise Hacker Extraordinaire

15 influence spent (max 15, available 0)
62 cards (min 45)
Cards up to The Valley
Too many copies of a limited card
Agenda ()
Asset ()
Event (14)
3x Hostage ●●●●● ●
Hardware (2)
Operation ()
Resource (23)
Upgrade ()
Barrier ()
Code Gate ()
Icebreaker (6)
Multi ()
Other ()
Program (17)
3x Cache ●●●
1x Clot
3x Imp
Sentry ()
Legality (show more)
Standard Ban List 25.08 (active)
Rotation
Pre-rotation decklist
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Popeye09 147

Because it's a noise that breaks stuff...

Played at UK 2015 Nationals to 33rd place out of 150 or so.

Yes, it's got 62 cards.

Starting hand:

Main plan: ideally build up a few Datasucker counters and vaguely seem threatening while installing Paige Piper/Wyldside/Adjusted Chronotype/Hard at Work/Gene Conditioning Shoppe (ideally in that rough order), removing replicates with Paige Piper. If it comes up, use Djinn to fetch Cache for money. Now trash all their ICE and go to town on their hand. Imp and Wanton Destruction are the protection against Scorched Earth!

Keyhole is a nice if it comes up by midgame. If ICE is getting trashed and the Corp overdefends R&D, Wanton Destruction and Imp see to their HQ. If they overdefend HQ, Keyhole runs punish R&D.

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