Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
The strategy is to play the early game running as much as possible. Yog.0 ASAP, don't worry about Dinosaurus. There's recursion a pleanty so if they blow up your Yog with a Grim, Archer or Rototurret, don't worry; it'll be back.
The Dino will come soon, which will increase your pressure. Depending on how well you're being kept out, either add breakers (or Femme Fatale) or start putting on pressure with Nerve Agent or Imp (preferably Imp) on HQ and R&D Interface or The Maker's Eye on R&D. Paintbrush can come out near the late game when servers start to become taxing to turn some inner sentries (I'm looking at you, Komainu) into easily Yoggable jokes.
4 comments |
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14 Oct 2014
linuxmaier
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14 Oct 2014
Pinkwarrior
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14 Oct 2014
Exo
I'm not convince of the need of Personal Workship in a deck that doesn't have Diesel and/or Quality Time. You're basically going to use SMC for every programs you need because you have 1 copy of each. Depending on your playstyle, I think replacing Corroder for Inti could save you 2 influence as you're not going to rely on it a lot. Most of the time in a Kit deck with Paintbrush you'll find yourself running with only your Decoder out until mid-late game. It might be not the case for you but this is how I learned to play Kit with Paintbrush to maximize her ability. Femme Fatale is a good choice, I like this a lot with Scavenge. I'm going to splash it now as you deck gave me new idea to try out. As you already use Nerve Agent, Sneakdoor Beta could also be a good add on if you can find a room for it. It's a surprising splash in Shaper and even more dangerous with Kit who need two ICE deep to be slowed down. |
15 Oct 2014
linuxmaier
I'll see how often I end up abusing Paintbrush to Yog.0 through; ideally it will be a lot but I often find that I need to be more flexible for those turns where they trash the Yog and I have to go fetch it again. If this works better, though, I'll definitely swap it in and grab some more influence elsewhere (maybe for the Stimhacks!). Sneakdoor Beta wasn't a card I considered at all, but it's an EXCELLENT idea. I think I'd need Leprechaun or CyberSolutions Mem Chip in the deck to make the memory work out, but it would indeed be a killer play late game (or after a Fast Track). I'll have to look at that option more closely. |
One thing I'm not sure about is the last 3 inf in this deck. Should it be Imp or Stimhack? I went with Imp here because I feel like the deck will run cheaply enough most of the time and there's not -too- much expensive stuff to ride on the Personal Workshop to spit off with the Stimhack, while Imp could be crucial in killing things like Sansan or Punitive, or just clearing out money from R&D during digs. That said, Stimhack is beastly fun and a real surprise for the corp, usually.
Advice?