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So... Kala Ghoda is out there and the first "OMG I have to try this card" decks are playtested.
So here's my approach on Panchatantra as replacement of a standard breaker suite.
My personal experience after a few test plays: It's nice when it works, but really not that great. Gingerbread is okay, but there are a lot of ICE aginst which it's just not efficient enough. Wall of Static is a pain for this deck and it's not exactly the most uncommon ICE around.
As always, any comments welcome :)
1-3 Panchatantras enable Gingerbread and Deus X/Sharpshooter as main breaker suite. Gingerbread i permanent, which is needed as a main breaker, the other two are efficient, but disposable. Don't waste them too careless or you'll gonna have to break a Curtain Wall with Gingerbread instead of Deus X.
1 is usually kept free for Deus X/Sharpshooter recursion or emergency Clot.
But don't make the mistake of discarding Deus X and Sharpshooter every time you draw them just because that's how you're used to use them as a shaper. Panchatantra makes these your main breakers, so it's always worth installing them.
Inti techs against Wraparound and mass cheap barrier spam, ZU.13 techs against mass cheap Code Gate spam and Femme techs against a single big ICE (and small Sentries like Errand Boy that are neither tracer nor AP nor destroyer). Together they form a not very efficient emergency standard breaker suite. Really not efficient. 2 for 1 strength is aweful, so this is an emergency solution for when massive towers of ICE become unbearable for only 3 Panchatantras.
The standard street chess economy runs on Pawns installed on Scheherazade before re-hosted with Deep Red.
Scheherazade can host Deus X/Sharpshooter as well.
I won't explain it in detail, because there are already great decks and descriptions showing how street chess works.
Technical Writer has a natural synergy with the street chess eco engine as well as with recurring disposable breakers. This deck has tons of cheap stuff to trigger it, so it's usually worth letting them sit on the table to charge up to 10+.
All forms of recursion trigger the ID ability, which is the only draw engine in the deck!
Clone Chip is the main card that enables Deus X/Sharpshooter to be effective and re-use SMCs, threatens Clot, saves lost breakers and triggers Technical Writer while doing so.
Scavenge can be used on low cost programs like SMCs or cheap breakers that turn out to be not needed. It can also re-target Femme or install her for free with Test Run.
Test Run can be used on Deus X from Heap to get one more use out of it for the same costs as a normal install. Not great, but more recursion is more recursion.
I was really tempted to replace ZU.13 with Torch just to have something big to testscavenge out besides Femme. But the deck has speed problems already and I don't want to make it worse by removing the cheapest goto decoder in the game.
Okay, I lied earlier, not all forms of recursion trigger the ID!
SoT is a failsafe to make sure you can use LARLA when the deck has exhausted itself. It seemed nescessary in a deck with so many disposable cards. Although, I never needed to use LARLA in any of my test games.
This deck can find a really fast answer to any ICE with a strength up to 2, so most early game gear cheack are not a problem.
Single big ICE added into a mix of cheap gear checks are not a problem, because Deus X just wrecks them with help from Panchatantra. Breaking Curtain Wall or Wotan for 3 is nuts.
Expensive AP and destroyer ICE (like Janus, Archer, Heimdall) have a hard time against a deck that runs Deus X and Sharpshooter as a 3-of.
Decks relying on a lot of tracer ICE can save you a lot of effort installing anything but a Gingerbread.
Seeing an Assassin around? Well... that's an easy one ;)
But as I already said in the beginning, Wall of Static is a pain. Having to pop a Sharpshooter each time you want to break it is just ridiculous, as is breaking it with Inti for 5 or Gingerbread for 3.
And that' one of the main reasons why this deck in it's current state struggles hard. If the corp builds up a reasonable amount of middle class ICE, this deck can be shut out hard. And being shut out kills the only real economy.
Gingerbread is just too inflexible to handle the job as a one-for-all main breaker. It fails against ICE with a strength of exactly 3 or 6 and is okay against most other ICE. Okay. Not great, just okay. Looking at a str 4 ICE with 1 sub? Gingerbread breaks it for 3, just like the gold standard Corroder would (if it was a barrier). Still cheaper to install than Gordian Blade and Garrote, but not more efficient once it's on the table.
So every time you see an ICE that Gingerbread can't handle efficiently, you pop a Deus X or Sharpshooter. And that's awesome as long as you have them. But you need them a lot. More than disposable breakers can handle. Even in a deck that runs so many recursion cards.
This deck was fun to create and test.
Luckily, is not a problem at all, but it has a lot of other problems that are just too big to overcome. Sadly, this is not a good deck.
Aside from the ICE trouble I mentioned above, there's the one big main problem of setup speed.
Can't find a complete combo of Deep Red, Scheherazade and 2 Pawns? Well, bad luck, because this deck doesn't have a draw engine to pick up the pieces. There's a lot of stuff you need early and SMC can't get you all of them fast enough. This results in next to no early game pressure.
So... What do you guys think?
Panchatantra is obviously not meant to be the one card that solves all your breaker needs. Can it still be worth building a whole deck around it? Or is it better fof as a support card in a deck that can use it, but doesn't need it?
How about Exile? Underrated powerhouse with so much free draw or predictable janky ID that just can't compete?
Do you think that this deck could be turned into something viable with some adjustments (cough multiaccess cough) or is the concept just too bad?
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