Legality (show more) |
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Standard Ban List 24.05 (latest) |
Standard Ban List 24.03 (active) |
Rotation |
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Deck valid after Sixth Rotation |
Packs |
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Station One |
Reign and Reverie |
Downfall |
Uprising |
System Gateway |
System Update 2021 |
Midnight Sun |
The Automata Initiative |
Rebellion Without Rehearsal |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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Sokka's Boring Lat w/ Bahia | 2 | 0 | 0 |
Ethical Snoozefest - 5th at SW Regional and 1st at Exeter CO | 5 | 4 | 0 |
Aniccam Triggers – 4-2 @NANPC Montreal August 2024 | 5 | 2 | 0 |
DD Boring Lat | 2 | 0 | 0 |
Include in your page (help) |
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I did a stream where I talked about this deck and showcased some gameplay! Check it out here: Cupellation Highlight Reel
A metamate in Edmonton used to always refer to Lat as the most boring ID ever printed. Over the last month and a half, I have been carefully refining the most boring version of the most boring ID
This deck doesn’t have World Tree, it doesn’t try to win in one turn with 3 copies of Deep Dive, it doesn’t have a multi-card econ engine that installs cards for free, etc etc etc.
Despite it not being anything fancy, this deck is very good. But it's not good in the same way that other runners are "good" these days. The deck does not play itself and no wins will be free. Even your best matchup will require hard work and precise plays to get the win. This list has been optimized to best allow you, as the pilot, to navigate the specific matchup in front of you. Like a true Shaper, this deck has answers to everything and has an excellent matchup spread. The flexibility of this deck allows you to identify what the corp is trying to do and then beat them at their own game; this, for me, is the funnest part of Netrunner.
As always, happy to answer any questions about the deck in the comments below but in anticipation of a few:
Burner is a bad card in Lat (cuz Lat wants corps to have cards in hand) and is bad for what this deck is trying to do (EDIT: This deck has a strictly reactive gameplan. Burner either pushes you towards making proactive plays or clogs your hand when HQ is inaccessible). If the corp meta becomes only combo decks then maybe, but otherwise, we don't need it.
Yes there is only 1 Deep Dive. No you don't need a second one. Deep Dive is a finisher card that is only needed in rare boardstates. If you can beat the corp at their own game, then Deep Dive is a dead card that clogs your hand.
Cupellation is amazing. It’s the perfect card in this style of shaper because of its flexibility, bros applications as a tech card to get around corp abilities, and serves as HQ multiaccess. Check out this Cupellation Highlight Reel.
Shoutout to all the organizers who ran an amazing tournament and congrats to Rielle for winning it all!
Sorry for not streaming this one. I just came back from Thailand on Monday and then went straight into the first week of my first law job so it's been too hectic. Some casual streams should be coming soon once I get settled so keep your eye out on my YouTube for when I schedule those!
Replays (due to popular request. If I played against you and you'd rather not have that replay on here then please message me and I will be happy to remove it):
Round 2 vs PD: Got destroyed by a perfect draw and I drew all the Overclocks and Trick Shots and didn't find a single SMC. This happens sometimes but extremely rare. PD is still a tough match but usually you can at least put up a fight.
Round 3 vs Ob: Solid control game. Time was starting to run short and there's a very obvious terrible run on R&D where I mismanaged Simulchips near the end of the game. Other than that moment, good showing here.
Round 6 vs Outfit: Solid game. Never in doubt in this one. I knew beating Outfit requires some early patience so I took my time setting up. I think my opponent didn't expect me to play an entirely reactive game and they didn't change up their plan until it was too late.
Round 8 vs Sports: Crushing control game against Amani Sports. I knew about the Amani Sports deck and I felt the deck goes all in on having assets and there are no threats outside of the assets so as long as the assets don't snowball then the deck is easy to deal with. This is exactly what happened this game. Good showing of how to handle the asset matchup.
Cut round 1: vs Neurospike Azmari: If Neurospike doesn't kill you then they can't win so that was the story of this game. I actually should have ran the Spin at the end of the game cuz if that was Reeducation, Sudden Commandment, double Seamless, Neurospike then I would have died. I didn't think about that but luckily that wasn't it.
Cut round 3 vs Punitive AgInfusion: Pretty solid game. You beat the punitive jintekis by poking for singles on centrals and then it's a diceroll as to whether you find the first agenda or not before it's too late. The odds are in the runner's favour to find that first agenda so just gotta make those runs.
36 comments |
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2 Jun 2024
Council
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3 Jun 2024
Diogene
I do have a few questions: Specific to the deck.
Related to the competition : What meta (corp wise) were you expecting? Cheers! |
3 Jun 2024
Kikai
"Nothing fancy." Just your regular old Pressure Spike, Revolver, Pelangi shaper rig. Nothing to see here. "Boring deck." What a ruse. Congrats and WP! |
4 Jun 2024
Sokka
Hi
Honestly, I don't know. I knew that Sportsmetal had made a good showing in Boston so I expected some amount of Sports, but otherwise, I was expecting to see random decks and I would figure it out game by game. |
5 Jun 2024
TheRobin
That's such an interesting list, thanks for posting. Looks like my kinda play style, if I ever get good enough to pilot such a deck haha :) A Couple questions though 1) Why the one of Fermenter? And would you ever tutor for it with SMC? 2) With 3 Overclocks and Trick Shots, are you not a bit low on real credits to install things. Especially if SMCs don't shot up early enough (like what do you do if they're in the bottom half of the deck or so and you draw a lot of Overclock/Trick Shots early?) 3) How do you deal with mass Tags? Or did you not expect there to be such a thing after the Bellona ban? 4) In general what's the gameplan? Just control remotes/disrupt corp win con until you can run hand with a cup snap some agendas and win from there? |
5 Jun 2024
Sokka
I’m planning to do a stream this weekend and I’ll likely play some games with Lat to showcase how to go about navigating games with this deck |
6 Jun 2024
TheRobin
Thanks you for the detailed explanation, much appreciated :) I'm looking forward to seeing that stream then, unfortunately I can't join live because timezones. Oh, also a couple more question about the Asset spam matchups, if that's okay. How often do you check facedown assets? And more generally, do you try to keep their econ assets off the table, or just looking to find their win-con assets? |
6 Jun 2024
Disk Elemental
How does this deck deal with Saisetan and Anansi? With Jinteki in the meta, Revolver as the only sentry breaker seems like a liability. Did you find the combination of Pelangi, Stoneship, and Simulchip cycling to be sufficient, or are you thinking about other solutions? |
8 Jun 2024
Sokka
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8 Jun 2024
Sokka
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9 Jun 2024
Disk Elemental
Went 3-1 with this list at OtG, only dropped a single round in a game where I had to draw through more than half the deck before finding a SMC. Amazing list, dude, seriously. This is the kind of thing that reminds me why I love Shaper. |
9 Jun 2024
Sokka
Yeah the whole “find the first SMC quickly or else Overclocks and Trick Shots start to clog” is the biggest bottleneck with the deck. It doesn’t happen often and this is why there’s 3x Chartroom to help thin the deck and get the list as consistent as possible. |
10 Jun 2024
Rene Reed
Thank you for the awesome list! as a new player that still hadn't found a runner deck that felt fun and comfortable this was awesome. The deck is built in a way that resembles a MTG deck in its gameplan where you want to keep building a board while limiting trades to be as positive as possible. I really appreciate that it forces you to take a step back and properly assess the board instead of panicking and trying to foolishly chase the corp around. Thank you for helping me enjoy playing runner! |
10 Jun 2024
Sokka
I always tell new players to focus on fundamentals when learning the game. This requires playing decks that aren’t trying to do fancy things. Decks like this one allow you to focus on learning the fundamentals of the game without having to think about any fancy win-cons or complex abilities. Many popular decks are popular because draw your attention to the deck. This deck draws your attention to playing runner; which, as I said earlier, is the funnest part of the whole game |
10 Jun 2024
bbnumber2
Have you thought about Into the Depths, maybe replacing Dirty Laundry? You can use each of the choices (though admittedly charging doesn't seem super necessary), so it'd be strictly better on iced servers. How often do you find yourself Dirty Laundry'ing a no-ice server? |
11 Jun 2024
Sokka
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13 Jun 2024
TheRobin
Have you ever considered changing the Script for a Hush? I'd think Hush would be rather flexible in dealing with a lot of things that are otherwise potentially problematic or taxing |
13 Jun 2024
Sokka
I will say I seem to be fairly alone in this take tho. I think the vast majority of players will elect to put Hush in this deck and they will value it more than the Build Script (or Bahia Bands). I prefer the simple life: as many cards possible as active cards at all times. |
14 Jun 2024
TheRobin
I see, yeah that makes sense. So far the Build Script has been very nice; always solid, never not wanted :) |
15 Jun 2024
IvanP
Hi, I played your deck 20ish times and I am having issue with Neurospike / Reeducation Azmari. Any tips? |
16 Jun 2024
IvanP
And second question, what are your targets for DJ Fenris beyond Steve Cambridge? I saw in one of the replay you chose Quitzal. Can you (or anyone else), please, elaborate? thx |
17 Jun 2024
Sokka
As for DJ: it's almost always Steve. There are so many econ events in this deck that it's a lot of value to recur them (and get HQ accesses at the same time). Sometimes tho if HQ is too expensive (4 or more credits is too expensive) then other IDs can be more value. Sable can be useful for the Deep Dive sometimes in a rare situation where maybe you want to Deep Dive soon, can't find Hannah, and HQ is too expensive to get Steve value. Quetzal can sometimes be extremely good. Pressure Spike can be clunky to use sometimes and is 3 or more credits to break any barrier with more than 1 strength. Quetzal is great against Tree Line or Akhet. In the above match against Ob, that was a situation where I hadn't yet found Pressure Spike or SMC and I was up against an Ob that was clearly looking to rush out (which is information that can be inferred via the existence of Wraparound in the deck). On the turn I installed DJ Quetzel, I wanted to get into that remote to steal any agenda or trash any Regolith or Rashida that might be in there. It was a way of getting past that Wraparound this turn and every other turn in the future for free. HQ already costs at least 3 credits to break into later in the game so Steve wasn't looking great. Against Rush Ob if you draw DJ early you can also DJ for Los. I usually like this if I am in this situation because Rush Ob has a lot of gearcheck ice you can bounce off and they also rez ice on their turn with Tucana. Against asset decks MAYBE you can DJ for Loup. I have yet to do this but I can see this being good. Essentially, this is all just a judgement of value that you'll have to make based on the situation you are in |
17 Jun 2024
IvanP
Thank you for a very detailed reply. As a relatively new player, I appreciate this deck to teach me "good netrunner" (as you have mentioned in your stream), but at the same time it requires so much knowledge of the card pool and corps that at times it feels overwhelming (e.g. you inferring rush ob from wraparound). Any tips here, especially in regards to current meta? |
18 Jun 2024
Sokka
I think this is the best way to optimize your time with the game. If you spend enormous amounts of time trying to understand the current meta and the current powerful decks, that can all be wiped out by a change in banlist or a set rotation which leave you back at square one |
23 Jun 2024
percomis
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23 Jun 2024
Sokka
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1 Jul 2024
TheRobin
Just wanted to say thanks again for posting and explaining this list. I took it to EMEA and went 5-2 with it. Lost twice to PD, where I definitely was unpracticed and made mistakes, but also I'm still a bit unsure what the correct gameplan is in this specific deck. I asked the players afterwards and both gave me some different answers (which seemed to also depend on the specific flavor of Lat one is playing). So, how do you approach that matchup and what are some key cards/things to look out for? |
2 Jul 2024
Sokka
For this Lat, PD is a bad matchup compared to all the other corps out there right now. Get the Aniccam down and get moving through the deck. Poke remotes but don’t run centrals for singles (generally a waste of a click). Set up your board and contest the remote with the run events and pinholes. If you do need to pivot to centrals, it gets scrappy and you need to find that Deep Dive or get a well-timed Cupellation HQ access |
3 Jul 2024
TheRobin
I see. thanks a lot for the detailed overview of that matchup. Much appreciated :) Also, it seems like PD is very popular at the moment, so it's unfortunate to hear you say it's bad matchup for this deck. Is there a change you could think of to make, to improve the PD matchup enough, without sacrificing too much against other corps by chance? |
6 Jul 2024
Sokka
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7 Jul 2024
TheRobin
I see. What do you think of adding either Lucky Charm or Light the Fire, to get into the remote better after they're setup there? |
10 Jul 2024
Disk Elemental
Muse - Effectively SMC and Simulchip At Home. The only games I consistently lose are the ones where I have to dig 20+ cards to find the first SMC or never find a simulchip to reset the limited programs. It's not ideal, but a fourth tutor might speed it up enough to give the deck a bit more play vs. PD? Test Run is another card I considered to fill the niche. It's more expensive, but cantrips off Annicam. Physarum Entangler - Takes some pressure off Revolver, sets up fast, helps keep HQ runs cheap for DJ Steve, and it's what Muse was actually designed to combo with. |
18 Jul 2024
Sokka
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22 Jul 2024
Dave976
I noticed in your most recent ICC version of this deck you took out Cup, Built Script, & Pressure Spike for another Revolver & 2x Propeller. Can you explain this? It would seem to me like the Propellers get used up very quickly against Bran. So in a HB meta, you could find yourself drawing for Chips and/or Breakers very quickly. |
29 Jul 2024
Sokka
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Enjoying the life update
Keep it boring Mr. Paraglider ;)