Greasy Nebula

Nebula Talent Management Making Stars

15 influence spent (max 15, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Elevation
Agenda (12)
Asset (3)
Event ()
Hardware ()
Operation (20)
Resource ()
Upgrade ()
Barrier (3)
3x Ping
Code Gate (6)
Icebreaker ()
Multi ()
Other ()
Program ()
Sentry (5)
Legality (show more)
Standard Ban List 25.08 (active)
Rotation
Deck valid after Seventh Rotation
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edible 2

Basically just a variation of maninthemoon and Binkbonkle's FA moonpool nebula with the Moon Pool replaced with Greasing the Palm and a second Sudden Commandment replacing the Nonequivalent Exchange as the greases give a bit more money so I can afford another advance/draw card.

I am really unsure if this works better, its some sort of sidegrade but it has run silky smooth for me sofar. The pools can do some crazy stuff and are very powerful. but they do cost you and feel generally more vulnerable as trashable assets that require a lot of agendas in hand to go.

Greasing the Palm is just perfect for Nebula, it gives money, helps you push out the 3/xs fast as basically another set of Red Level Clearances and if they ever end a turn tagged you can grease for a Kingmaking or Embedded Reporting with dividends at net 0 money!With a Sudden Commandment a grease and a tag, you can do Next Big Thing out of hand.

Given how powerful these turns are, tags become a lot more of a thing they absolutely have to remove for this build if they didn't hit HQ, and missing a gearcheck on a Ping can be extremely costly.

Will be testing versions with a mix of the two next I think, as I do miss the reshuffling of the Moon Pools as the draw power tends to fill your hand pretty fast and the Spin Doctors do work but you only have the 3, but grease just fits so perfectly into this shell as well.

General gameplan is otherwise basically the same as in the deck its derived from, score purely out of hand, ice mostly HQ and R&D, and see if they can stop you in time

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