Data Turtle

Diogene 4247

This is the most efficient turtle I've had. Of course, 419 could make it a bit more efficient and Contaminate would give it major boost, but for a 40 cards deck, it run so good.

The main engine is the combination of Knobkierie, Datasucker and Aumakua. Datasucker really shine with Aumakua, because for every virus on it , it is the equivalent of one on Aumakua. Knobkierie allow you to further charge Aumakua on a successful run. And if that run was on HQ, and you did not trash/steal any cards, you can get +3 virus on Aumakua after one run! After which, the corp can lose its turn to purge (great value) or its ice become dirt cheap for you to run.

The rest is general criminal stuff. Turning wheel it your multi access, boomerang to pass ices when Aumakua has been purged. Breach, Bukhgalter and Passport as backup, after a purge, to go back on HQ or R&D (or anywhere). One run will give you 2 to 4 counter on Aumakua (without counting Datasucker).

Imp allow you to trash anything, which is super good. And it goes well with Knobkierie, which can charge it back up. Miss Bones is there to saves your Imp counter for Asset Spam Corps. Exclusive party is draw and cred. You could get the same efficiency with Blue Diesel + Sure Gamble, but I think losing Party Cards hurt less.

Tapwrm is awesome, but it invite more purges. It might be worth it to get Armitage Codebusting instead, or Sure Gamble.

This deck run reasonnably fast. It is not the most rich, for a criminal deck. Usually, you'll be around 6 to 10 creds. Knobkierie is the worst tempo hit, but well worth it. It is essential, just like Imp. It could be replaced with 3x Contaminate, but then, MU would become an issue.

Fun and fast. Also, it has many decision points, which make this deck interesting.

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