Mushin No Grid V2

Blue Sun Powering the Future

15 influence spent (max 15, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to The Universe of Tomorrow
Agenda (8)
Asset (5)
Event ()
Hardware ()
Operation (14)
Resource ()
Upgrade (6)
Barrier (9)
Code Gate (4)
2x Tollbooth ●●●●
Icebreaker ()
Multi ()
Other ()
Program ()
Sentry (3)
Legality (show more)
Standard Ban List 25.08 (latest)
Standard Ban List 25.04 (active)
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Amakaze 444

Core combination of the deck - Once early game money has been established (frequently on the first turn with oversight AI and curtain wall), lay down fairly heavy ice (tollbooth or curtain wall) on HQ along with crisium grid. Mushin No Shin an Atlas and then hard rez an off the grid. Very few runners are expecting a score threat from a corp that has no remotes and few can afford to run through HQ twice, trashing the crisium, before a third run on the remote. This frequently nets the corp an Atlas with 3 counters on it, which can be used to find mushin and another agenda, or otherwise bring the corp what is needed. If the game stretches on, public supports behind reasonably taxing ice can keep the runner poor while you grind out the old fashioned way. Keep an eye on criminals, inside job and sneak door need to be accounted for.

1 comments
4 Sep 2015 sod_timber_wolf

I like the deck as I love the OTG / CG / Mushin combos, but I am wondering if you should change the 2 Successful Demonstration to restructures and using the two freed influence to upgrade some ice or getting an Adonis Campaign for some extra money (because...money ;) ). I would also consider dropping a Crisium Grid and / or one Off the Grid for one or two Interns as you typically need one each (maybe more OTG with Public Support) and the other copys tend to clunck up your hand. Interns serves as additional copies of whatever you need and are super frustrating for a runner, they come to HQ, they trash Crisium Grid and you get it back for free next turn.