|Legality (show more)|
|Standard Ban List 21.10 (latest)|
|Standard Ban List 21.10 (active)|
|Standard Ban List 21.06|
|Standard Ban List 21.06|
|Standard Ban List 21.05|
|Standard Ban List 21.04|
|Standard Ban List 20.09|
|Standard Ban List 20.06|
|Standard MWL 3.4b|
|Standard MWL 3.4|
|Standard MWL 3.3|
|Standard MWL 3.2|
|Standard MWL 3.1|
|Standard MWL 3.0|
|NAPD MWL 2.2|
|NAPD MWL 2.1|
|NAPD MWL 2.0|
|NAPD MWL 1.2|
|NAPD MWL 1.1|
|NAPD MWL 1.0|
|Stimhack Online Cache Refresh 4 (SOCR 4)||#13 of 39||neuropantser|
|Creation and Control|
|Terminal Directive Cards|
|Revised Core Set|
The Sales Pitch
Games of Netrunner can take a long time. That's a drag! All of that time and you only got to play one game of Netrunner. You know what's better than a game of Netrunner taking a long time? A game of Netrunner not taking a long time.
To that end, this deck aims to finish a game of Netrunner at above average speed. There are three main steps to the plan:
Jam agendas into a remote
Advance agendas until they are scored
The clearances help a lot with step 1. If you have a hard time with 1, you can substitute MCAAP into step 2--there's no clot in Cache Refresh, so it's a slam dunk 2-3 points if you can tick it all the way up. Runner decks in the current Cache Refresh are often a bit fiddly and can take a while to get going--the best economy engines in Shaper cost 5, for instance--and if you can capitalize and score an Elective within the first few turns of the game, you are in extraordinarily good shape. This deck can have a lot of cards and/or money, so Ash and Helheim are legitimate ways to secure a scoring server even after your opponent has the correct breakers.
Of course, sometimes you run into trouble with the plan. But that's fine! There's a backup plan:
Jam agendas into a remote with Helheim Servers and Tithonium
That's a real nice board state. Be a shame if something... happened to it
Advance agendas at your convenience until they are scored
While this plan contains an extra step, it is also best executed at a quicker-than-average pace. This plan works pretty well until you face Inside Job and/or Femme. Word to the wise: there is a lot more Inside Job in Cache Refresh than one might expect. It's advisable to expect it out of every faction and adjust your ice placement/the timing of your scoring plays accordingly. Also, don't forget Tithonium's alternative rez cost. It kinda sucks to give up 2 points, but there are situations where it's game-winning to do so. Just be sure your opponent isn't on Clone Chip/Levy before you sell out for the lockout.
Frequently Asked Question
Q: Isn't this just a bad version of the win condition from Hydra and/or Lunatic CI?
Q: No really, what do you do when they Femme your Tithonium?
A: Hope that they Scavenge it to land an Indexing, then whiff on the Indexing because you are horrifically flooded.
Ball Don't Lie
This deck went 4-1 in SOCR4. The loss was a game in which I did not respect double Inside Job, then revealed 5 points in two clicks to Corporate Defector. The wins played out as described above, three by vanilla rush and one by lockout. My Ayla deck put in a much more anemic 2-3 performance, landing me in 13th overall.
So is this the best corp deck in the format? Almost certainly not. I do think it's a strong rush plan, and there are much worse plan B's to have to fall back on (including Plan B).
One thing I can claim as a success, however: this deck is fast. Every single one of my corp games was shorter than the corresponding runner game, and that includes a round where Ayla got flatlined turn 5 (shoutouts to the dude in the art of Punitive Counterstrike). If you want to play Android: Netrunner but have to be somewhere in 20 minutes, this may be the deck for you!
19 Feb 2018 Sanjay
19 Feb 2018 neuropantser
The incidental Apex tech! This deck really does have everything.
I am relieved I never had to face this deck.
As much as the Helheim + Tithonium play would probably would wreck me, I think I would be most put off by you Helheiming a Wraparound out of Endless Hunger range.