Trap or no trap: an annoying Jinteki deck

vdude 232

What happens when you have one agenda left to win the game? The runner falls for all of your traps. This deck makes the runner think real hard about install, advance, advance actions. Its supposed to be a fast paced game, before an R&D lock is there, but even then the Snares will help. What is annoying is The Future Perfect. Half your agendas, the runner has to guess the right credits to steal.This has to be the stupidest game mechanism.

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