Glass and Shadow

Silhouette Stealth Operative

12 influence spent (max 15, available 3)
40 cards (min 40)
Cards up to Revised Core Set
Agenda ()
Asset ()
Event (13)
Hardware (6)
Operation ()
Resource (12)
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Barrier ()
Code Gate ()
Icebreaker (6)
Multi ()
Other ()
Program (3)
Sentry ()
Legality (show more)
Standard Ban List 25.08 (latest)
Standard Ban List 25.04 (active)
Rotation
Deck valid after First Rotation
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obscurica 1320

First draft at a post-rotation/revised core Crim deck. The current expectation is that losing Account Siphon means corps have fewer reasons to ice up HQ, especially on the first turn.

Let's make that a mistake.

Doppelgänger is a three-card keystone: adding virus counters to Aumakua and Pheromones at twice the default pace is dangerous enough (three times faster for Aumakua if your HQ run exposes a third card). Emptying out Temüjin Contract at a faster clip is in itself a massive worry. Making The Turning Wheel a multiaccess monster after a couple runs is just flat-out unfair.

With triple GPI Net Tap on top of it, the corp's defenses ought to be as transparent as glass.

Edit

Potential updates:

-1 Pheromone, -2 Interdiction

+3 Bank Job, +1 Aaron Marron

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