The first time each turn you trash a card you are accessing, gain 1credit and draw 1 card.
Resolve 1 of the following of the Corp's choice:
+1memory unit
Access → Trash 2 cards from your grip: Trash the card you are accessing. Use this ability only once per turn.
Limit 1 console per player.
Install only on a piece of ice.
When you install this program and when your turn begins, place 1 virus counter on this program.
Hosted virus counter: Break 1 subroutine on host ice.
When you install this program and when your turn begins, place 1 virus counter on this program.
click, trash: Gain 2credit for each hosted virus counter.
Whenever you make a successful run on a central server, place 1 virus counter on this program.
Hosted virus counter: The ice you are encountering gets -1 strength for the remainder of this encounter.
Whenever you install a virus program, you may place 1 virus counter on it.
Whenever a run on HQ or R&D ends, you may gain 1credit for each time you accessed a card during that run. Use this ability only once per turn.
Search your stack for 1 icebreaker program and reveal it. (Shuffle your stack after searching it.) If you made a successful run this turn, you may install it. If you do not, add it to your grip.
Run any server. During that run, the rez cost of each piece of ice is increased by 3credit.
The first time each turn you breach HQ, access 1 additional card.
+1memory unit
Whenever you make a successful run, place 1credit on this hardware.
click: Place 1credit on this hardware, then take all credits from it.
Limit 1 console per player.
If you made a successful run this turn, this program costs 2credit less to install.
Interface → 1credit: Break 1 sentry subroutine.
2credit: +3 strength.
Interface → 2credit: Break 1 barrier subroutine. If you made a successful run this turn, this ability costs 1credit less to use.
1credit: +1 strength.
Install only on a piece of ice.
When you install this program and when your turn begins, place 1 virus counter on this program. Then, if there are 3 or more hosted virus counters, derez host ice.
When you install this resource, load 12credit onto it. When it is empty, trash it.
click: Run a central server you have not run this turn. If successful, take 3credit from this resource.
Whenever an agenda is scored or stolen, you may swap 2 installed pieces of ice.
Gain 5credit. If you have any click remaining, lose click.