As an additional cost to play this event, trash 3 cards from your grip.
Gain 3[credit] and draw 3 cards.
Use this hardware only by spending credits from stealth cards.
Whenever you make a successful run on HQ, you may pay 1[credit] to access 1 additional card when you breach HQ.
Whenever you make a successful run on R&D, you may pay 2[credit] to access 1 additional card when you breach R&D.
When your turn begins and whenever you steal an agenda, place 1[credit] on this resource.
You can spend hosted credits to play events.
When your turn ends, if there are 3 or more hosted credits, you must trash 1 card from your grip at random or trash this resource.
Play only if there is no active lockdown. This operation is not trashed until your next turn begins.
As an additional cost to steal an agenda, the Runner must pay 4[credit] plus 2[credit] for each advancement counter on that agenda.
Play only if there is no active lockdown. This operation is not trashed until your next turn begins.
Each piece of ice gets +2 strength.
The Runner cannot use non-icebreaker cards to break subroutines.
Interface → 2[credit]: Break any number of sentry subroutines.
Interface → 0[credit]: Break 1 sentry subroutine. Use this ability only if you have 3 or more installed virtual resources.
3[credit]: +3 strength.
When your turn begins and whenever you steal an agenda, place 1[credit] on this resource.
You can spend hosted credits to install non-connection cards.
When your turn ends, if there are 3 or more hosted credits, trash 1 of your installed cards.
[click]: Host 1 program or piece of hardware from your grip faceup on this resource.
1[credit]: Install 1 hosted card. The first card you install this way during each of your turns costs 1[credit] less to install for each unique ({unique}) connection resource you have installed.
Interface → 1[credit]: Break 1 barrier subroutine. Use this ability only if this program was installed this turn.
Interface → 1[credit]: Break 1 code gate subroutine.
1[credit]: +3 strength. Use this ability only by spending a credit from a stealth card.
If you made a successful run on HQ this turn, this resource costs 2[credit] less to install.
When you install this resource, load 4[credit] onto it. When it is empty, trash it.
You can spend hosted credits during runs.
[interrupt] → Whenever you would do 1 or more net damage, you may prevent 1 net damage. If you do, place 1 power counter on this asset and gain 3[credit].
[click][click], [trash]: Do 1 net damage for each hosted power counter.
The first time each turn a run begins, you may look at the top 2 cards of your stack.
1[credit]: Reveal the top card of your stack. If that card is a program or piece of hardware, you may install it. Use this ability only once per turn.
[interrupt] → When this agenda would be added to the Runnerʼs score area from anywhere except Archives, instead it is added to their score area with 4 hosted agenda counters.
While this agenda is in the Runnerʼs score area with 1 or more hosted agenda counters, it is worth 0 agenda points and gains “When the Runnerʼs turn begins, remove 1 hosted agenda counter.“
Play only if the Runner made a successful run during their last turn.
Trace[7]. If successful, remove 1 installed chip or virtual card from the game.
2[credit], [trash]: Search your stack for 1 program. Install it. (Shuffle your stack after searching it.)
As an additional cost to use this hardware, trash 1 installed program. Ignore this cost if an installed program has already been trashed this turn.
[trash]: Install 1 program from your heap, paying 3[credit] less.
+1[memory unit]
The first time each turn you play a run event, gain [click].
Limit 1 console per player.
Play only if there is no active lockdown. This operation is not trashed until your next turn begins.
Whenever a run begins, give the Runner 1 tag unless they pay 4[credit].
The first time each turn you use a piece of hardware during a run, place 1 power counter on this resource.
[click], remove this resource from the game: For each hosted power counter, choose up to 2 cards in your heap with [trash] abilities. Shuffle the chosen cards into your stack.
Remote server only.
The first time each turn you install a card in the root of this server, gain 2[credit] or draw 1 card.
Limit 1 region per server.