I have high hopes for this card. At the time of writing this review, we're living in a world where ice is trivialized by a ridiculous assortment of cards, be they icebreaker or otherwise. It's harder than ever to be a glacier deck; decks that used to epitomize the vegan corp lifestyle are having to explore other methods, and I think that's a shame. Which is, once again, why I have such high hopes for this card.
Well even if this card doesn't stop every single tool, it does stop the most egregious one, D4vid, and a few others too. It also reinforces every single ice by +2 strength for the very affordable cost of 0 credits, a value that only gets better the more ice you've got on the playing field. It does have a weakness, which is the fact that it can be trashed, but that's more than easily dealt with. It's not a small trash cost by any stretch, and unless the runner's running HQ every turn, they're not gonna snipe all of them, right? Here's hoping.
All in all, what I hope will be one more fun little tool, useful for ice heavy corps to shore up defenses with.