When the Runner encounters this ice, it gains X "[subroutine] Do 1 net damage." subroutines for the remainder of this run. X is equal to the number of cards in the grip.
Run HQ. If successful, access 2 additional cards when you breach HQ.
+1[memory unit]
Your maximum hand size is increased by 1.
Whenever the Corp scores an agenda, you may search your stack for a card and add it to your grip. Shuffle your stack.
Limit 1 console per player.
Install up to 3 programs from your grip (paying the install costs).
Lower the advancement requirement of each Medical Breakthrough by 1. This ability is active even while Medical Breakthrough is in the Runner's score area.
Gain 8[credit]. The Runner gains 3[credit].
Gain 1[credit] when your turn begins.
The Runner's maximum hand size is increased by 1.
As an additional cost to play this operation, spend [click].
Install 1 asset, agenda, or upgrade from HQ in the root of a new server. Place 3 advancement counters on that card. You cannot score or rez that card until your next turn begins.
The first time each turn an advancement counter is placed on a card in the root of this server, gain 1[credit].
Limit 1 region per server.
Whenever you and the Runner reveal secretly spent credits, gain 1[credit].
You cannot use Oracle May more than once per turn.
[click]: Name a card type. Reveal the top card of your stack. If the revealed card is of the named type, draw it and gain 2[credit]. Otherwise, trash it.
When you install this program, place 1 power counter on it for each unused MU. (Place counters after this program's MU cost applies.)
Interface → Hosted power counter: Break 1 subroutine.
1[credit]: +1 strength.
Interface → 1[credit]: Break 1 code gate subroutine.
2[credit]: +2 strength.
This program cannot interface with ice protecting a remote server.
When you score Philotic Entanglement, do 1 net damage for each agenda in the Runner's score area.
Limit 1 Philotic Entanglement per deck.
Plan B can be advanced.
If the Runner accesses Plan B, you may reveal and score an agenda from HQ with an advancement requirement equal to or less than the number of advancement tokens on Plan B.
As an additional cost to play this event, spend [click].
Search your stack for a run event and play that run event (paying its play cost), ignoring any additional costs. Shuffle your stack.
If the Runner exposes or accesses Psychic Field while installed, you and the Runner secretly spend 0[credit], 1[credit], or 2[credit]. Reveal spent credits. If you and the Runner spent a different number of credits, do 1 net damage for each card in the Runner's grip.
1[recurring credit]
Use this credit to play run events.
[subroutine] Do 1 net damage unless the Runner pays 1[credit].
[subroutine] Do 1 net damage unless the Runner pays 1[credit].
Secretly spend any number of credits. The Corp guesses if you spent an even or odd amount. Reveal spent credits. If the Corp guessed incorrectly, gain credits equal to twice the amount spent.