[subroutine] Trace[4]. If successful, do 1 core damage.
[subroutine] End the run unless the Runner pays 4[credit].
[subroutine] End the run unless the Runner pays 4[credit].
[subroutine] End the run unless the Runner trashes 1 of their installed cards.
[subroutine] End the run unless the Runner suffers 1 core damage.
Lose [click][click]: Break up to 2 subroutines on this ice. Only the Runner can use this ability.
[subroutine] The Runner must pay 2[credit] or trash 1 of their installed cards.
[subroutine] The Runner must pay 2[credit] or trash 1 of their installed cards.
[subroutine] Do 1 core damage.
Lose [click][click][click]: Break up to 3 subroutines on this ice. Only the Runner can use this ability.
[subroutine] The Runner must pay 3[credit] or trash 1 of their installed cards.
[subroutine] The Runner must pay 3[credit] or trash 1 of their installed cards.
[subroutine] Do 1 core damage or end the run.
When you rez this ice, take 1 bad publicity.
[subroutine] Do 1 core damage.
[subroutine] End the run.
[subroutine]Trace[6]. If successful, trash 1 piece of hardware, do 2 meat damage (cannot be prevented), and end the run.
Whenever the Runner approaches a server, you may rez this ice. If you do, move this ice to the innermost position protecting the approached server. The Runner moves to this ice and encounters it.
[subroutine] End the run unless the Runner suffers 2 net damage.
[subroutine] Trace[2]. If successful, do 1 net damage. If your trace strength is 5 or greater, do 1 net damage.
When you rez this ice during a run against this server, you may derez another installed card. If you do, the Runner cannot use paid abilities printed on bioroid ice for the remainder of this turn.
Lose [click]: Break 1 subroutine on this ice. Only the Runner can use this ability.
[subroutine] Do 1 core damage.
[subroutine] End the run.
Lose [click]: Break 1 subroutine on this ice. Only the Runner can use this ability.
[subroutine] Do 1 core damage.
[subroutine] End the run.
[subroutine] End the run.
Lose [click][click]: Break up to 2 subroutines on this ice. Only the Runner can use this ability.
[subroutine] Do 1 core damage.
[subroutine] Do 1 core damage and end the run.
[subroutine] End the run.
[subroutine] Do 3 net damage if the Runner is tagged; otherwise, give the Runner 1 tag.
[subroutine] Gain 5[credit] if the Runner is tagged; otherwise, give the Runner 1 tag.
[subroutine] End the run if the Runner is tagged; otherwise, give the Runner 1 tag.
The rez cost of this ice is lowered by 1[credit] for each rezzed piece of code gate ice.
[subroutine] Do 2 net damage.
[subroutine] End the run.
Threat 4 → When the Runner encounters this ice, give them 1 tag unless they spend [click]. (This ability is active if any player has 4 or more agenda points.)
[subroutine] Give the Runner 1 tag.
[subroutine] If the Runner is tagged, do 1 core damage.
Lose [click]: Break 1 subroutine on this ice. Only the Runner can use this ability.
[subroutine] Do 1 core damage.
[subroutine] Do 1 core damage.
[subroutine] Do 1 core damage.
[subroutine] Do 1 core damage.
When the Runner passes Kakugo, do 1 net damage.
[subroutine] End the run.
Lose [click]: Break 1 subroutine on this ice. Only the Runner can use this ability.
[subroutine] Do 1 core damage unless the Runner trashes 1 installed resource.
[subroutine] Do 1 core damage unless the Runner trashes 1 installed piece of hardware.
[subroutine] Do 1 core damage unless the Runner trashes 1 installed program.
[subroutine] Do 2 net damage. The Runner may jack out.
[subroutine] Do 2 net damage.
When the Runner encounters this ice, it gains X "[subroutine] Do 1 net damage." subroutines for the remainder of this run. X is equal to the number of cards in the grip.
[subroutine] Trash 1 resource.
[subroutine] Trash 1 resource.
[subroutine] Do 1 net damage.
[subroutine] The Runner loses [click], if able. End the run.