Hardware
Install: 2 • Influence: 4
When your turn begins, you may run HQ. The first time you encounter a piece of ice during that run, you may spend [click][click] to bypass it.
Rise and shine. Time to f**k up a corpie's day.
Elizaveta Sokolova
Rebellion Without Rehearsal 78 • Criminal
Resource: Virtual - Companion
Install: 0 • Influence: 3
Whenever a run on HQ or R&D ends, if you accessed 3 or more cards during that run, place 1 power counter on this resource.
When your turn begins, you may remove 3 hosted power counters and trash this resource. If you do, the Corp loses 10[credit].
Designed by 2021 American Continental Champion Jonas Wilson
Anthony Hutchings
Rebellion Without Rehearsal 83 • Criminal
Resource: Connection
Install: 1 • Influence: 1
The first time each turn you install a virus program, sabotage 1. (The Corp trashes 1 card of their choice from HQ or the top of R&D.)
"Sometimes being a union rep calls for action even more... direct."
Dave Lee
Midnight Sun 8 • Anarch
Resource: Connection
Install: 2 • Influence: 3
[click][click]: Run HQ. If successful, instead of breaching HQ, breach R&D. When you do, access 1 additional card.
"And who can tell me what sort of practical applications this has?"
Wyn Lacabra
The Automata Initiative 28 • Shaper
Resource: Virtual
Install: 3 • Influence: 4
The first time each turn you steal or trash a Corp card, place 1 power counter on this resource.
When your action phase ends, you may remove 2 hosted power counters to sabotage 3. (The Corp trashes 3 cards of their choice from HQ and/or the top of R&D.)
“Nil SIR, black noise, lost girls, drowned boys!”
—Ryō “Phoenix” Ōno
Adam S. Doyle
Elevation 10 • Anarch
Resource
Install: 2 • Influence: 5
When your turn begins, remove this resource from the game. Choose a server protected by ice. The Corp may trash 1 piece of ice protecting that server. If they do not, the first time this turn you breach either R&D or HQ, access 2 additional cards.
Diana Simonova (Antheia Vaulor)
Downfall 6 • Anarch
Program
Install: 1 • Memory: 1 • Strength: - • Influence: 2
Limit 1 hosted card.
Access → 1[credit]: Host the non-agenda card you are accessing faceup on this program. (If it was installed, it becomes uninstalled.)
Whenever you breach HQ, if this program has a hosted Corp card, you may pay 1[credit] and trash this program to access 2 additional cards.
Ed Mattinian
Rebellion Without Rehearsal 80 • Criminal
Hardware: Console
Install: 3 • Influence: 3
+1[memory unit]
The first time each turn you make a successful run on HQ, you may host 1 card from HQ at random faceup on this hardware. (It is not installed or rezzed.)
[click], add 2 hosted cards to HQ: The Runner may access 1 card in HQ at random. Any player can use this ability.
Limit 1 console per player.
Oliver Morit
Elevation 18 • Criminal
Hardware
Install: 2 • Influence: 2
The first time each turn you breach HQ, access 1 additional card.
Zahya knows the keeper of every door between the Docklands and the Domes. More importantly, she knows their price.
David Lei
System Gateway 13 • Criminal
Identity: Cyborg
Link: 0 • Deck: 45 • Influence: 15
The first time each turn you suffer core damage, you may draw 1 card and sabotage 2. (The Corp trashes 2 cards of their choice from HQ and/or the top of R&D.)
Waiting is useless. The crisis is here; pick a side.
Benjamin Giletti
Midnight Sun 1 • Anarch
Program: Virus
Install: 1 • Memory: 1 • Strength: - • Influence: 2
[interrupt] → Whenever you would access a card in Archives, you may host it faceup on this program instead. (It is not installed.) Use this ability only once each time you breach Archives.
When the Corp purges virus counters, they trash 2 cards from HQ at random. Trash this program.
Even a barren server can provide a feast, if you are patient enough.
Cat Shen
Rebellion Without Rehearsal 72 • Anarch
Hardware: Console
Install: 2 • Influence: 3
+1[memory unit]
Whenever an agenda is scored or stolen, add 1 unrezzed card to HQ.
Limit 1 console per player.
This world is not beautiful, and yet that is why it is.
Martin de Diego Sádaba
The Automata Initiative 14 • Criminal
Hardware: Weapon
Install: 1 • Influence: 4
When your turn ends, if you made a successful run on HQ, R&D, and Archives this turn, you may add this hardware to your score area as an assassination agenda worth 0 agenda points. Then, if you have 3 assassination agendas in your score area, you win the game.
Threat 3 → Whenever you bypass a piece of ice, you may spend [click] to install this hardware from your heap.
Matheus Calza
Rebellion Without Rehearsal 79 • Criminal
Identity: Natural
Link: 1 • Deck: 45 • Influence: 15
When your discard phase ends, if you have the same number of cards in your grip as the Corp has in HQ, you may draw 1 card.
Letʼs do it fast fast, then back to mine for tuak.
Luminita Pham
Downfall 19 • Shaper
Hardware: Chip
Install: 1 • Influence: 2
[interrupt] → Remove this hardware from the game: Prevent a Corp card ability from ending the run. Use this ability only if you made a successful run on HQ this turn.
Want to win a coinflip? Use a coin with two heads.
Elizaveta Sokolova
Downfall 14 • Criminal
Hardware: Weapon
Install: 1 • Influence: 2
Whenever you make a successful run on HQ, you may trash this hardware to derez 1 installed Corp card.
“You think I’ve finished messing with you?
Yeah, nah.”
—Barry “Baz” Wong
Matheus Calza
Elevation 19 • Criminal
Resource: Connection
Install: 2 • Influence: 2
Whenever you breach HQ or R&D while you are tagged, access 1 additional card.
Threat 3 → As an additional cost to trash this resource with the basic action, the Corp must trash 1 card from HQ. (This ability is active if any player has 3 or more agenda points.)
“Some info from our mutual friends, Professor. Now, about my daughter's grades…”
Wyn Lacabra
Rebellion Without Rehearsal 75 • Anarch
Hardware: Console - Cybernetic
Install: 2 • Influence: 2
+1[memory unit]
You get +3 maximum hand size.
When you install this hardware, suffer 1 core damage.
Whenever the Corp scores an agenda, sabotage 1. (The Corp trashes 1 card of their choice from HQ or the top of R&D.)
Limit 1 console per player.
Martin de Diego Sádaba
Midnight Sun 6 • Anarch
Identity: Bioroid
Link: 0 • Deck: 45 • Influence: 15
Once per turn → When you breach HQ or R&D during a run, if you did not break any subroutines during that run, you may access 1 additional card.
I decided; I am free.
Matheus Calza
The Automata Initiative 10 • Criminal
Hardware
Install: 2 • Influence: 3
Use this hardware only by spending credits from stealth cards.
Whenever you make a successful run on HQ, you may pay 1[credit] to access 1 additional card when you breach HQ.
Whenever you make a successful run on R&D, you may pay 2[credit] to access 1 additional card when you breach R&D.
Zoe Cohen
Uprising 76 • Criminal
Program
Install: 2 • Memory: 1 • Strength: - • Influence: 2
When you install this program, load 3 power counters onto it. When it is empty, trash it.
The first time each turn you make a successful run, you may remove 1 hosted power counter to sabotage 1. (The Corp trashes 1 card of their choice from HQ or the top of R&D.)
Relinquish your foolish notions of control.
Bruno Balixa
Parhelion 72 • Anarch
Hardware: Cybernetic
Install: 2 • Influence: 4
When you install this hardware, suffer 1 meat damage.
The first time each turn you make a successful run on HQ, the Corp loses 1[credit]. If they do, gain 1[credit].
Skimming credits with the slightest touch.
Martin de Diego Sádaba
Midnight Sun 14 • Criminal
Resource: Stealth - Virtual
Install: 2 • Influence: 2
If you made a successful run on HQ this turn, this resource costs 2[credit] less to install.
When you install this resource, load 4[credit] onto it. When it is empty, trash it.
You can spend hosted credits during runs.
Shadow Net marketplaces have such venerability that they differ from legal platforms only in the products offered.
Kevin Tame
Uprising 81 • Criminal
Identity: G-mod
Link: 0 • Deck: 45 • Influence: 17
The first time each turn a run becomes successful after a subroutine resolved during that run, gain 1[credit] and the Corp trashes 1 card from HQ.
Light up, flame out, and burn it all down.
Marlon Ruiz
Elevation 1 • Anarch
Identity: G-mod
Link: 0 • Deck: 45 • Influence: 15
Whenever you take 1 or more tags, if you had no tags, you may install 1 connection resource from your grip, paying 2[credit] less.
As an additional cost to trash a connection resource with the basic action, the Corp must trash 1 card from HQ.
Destroy the mechanisms of domination.
Matheus Calza
Rebellion Without Rehearsal 66 • Anarch
Resource: Virtual
Install: 3 • Influence: 3
The first time each turn you spend credits from an installed card, place 1 power counter on this resource.
Whenever you breach HQ or R&D, you may remove up to 2 hosted power counters to access that many additional cards.
All is folding back, ever back; together as one.
Adam S. Doyle
Midnight Sun 10 • Anarch
Hardware
Install: 0 • Influence: 2
Use this hardware only if you made a successful run on HQ, R&D, and Archives this turn.
[trash]: Choose hardware, program, or resource. Set aside cards from the top of your stack faceup until you set aside 2 cards of the chosen type. You may install 1 of those 2 cards, ignoring all costs. Shuffle the rest of the set-aside cards into your stack.
Designed by 2020 World Champion Richard Hall
Martin de Diego Sádaba
Rebellion Without Rehearsal 70 • Anarch
Hardware: Weapon
Install: 1 • Influence: 3
Install only if you made a successful run on a central server this turn. When you install this hardware, place 1 power counter on it.
When your turn begins, if there are 3 or more hosted power counters, trash this hardware and sabotage 3. (The Corp trashes 3 cards of their choice from HQ and/or the top of R&D.) Otherwise, place 1 power counter on this hardware.
Anna Butova
Parhelion 69 • Anarch
Hardware: Console
Install: 4 • Influence: 4
+1[memory unit]
When your turn begins, identify your mark. (If you don’t have a mark, a random central server becomes your mark for this turn.)
The first time each turn you make a successful run on your mark, if that server is HQ, access 1 additional card when you breach HQ. Otherwise, breach HQ when the run ends.
Limit 1 console per player.
Zoe Cohen
Midnight Sun 15 • Criminal
Hardware: Cybernetic
Install: 1 • Influence: 3
When you install this hardware, suffer 1 meat damage.
Whenever you make a successful run on HQ, place 1 power counter on this hardware.
Whenever you breach R&D, you may remove up to 3 hosted power counters to access that many additional cards.
Zefanya Langkan Maega
Parhelion 78 • Criminal
Identity: Cyborg
Link: 0 • Deck: 40 • Influence: 15
Once per turn → When a run on HQ or R&D ends, you may gain 1[credit] for each time you accessed a card during that run.
I obtain your desire.
Benjamin Giletti
System Gateway 10 • Criminal