Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
What Lies Ahead |
Cyber Exodus |
A Study in Static |
Future Proof |
Creation and Control |
Mala Tempora |
True Colors |
Upstalk |
The Spaces Between |
First Contact |
All That Remains |
The Underway |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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Nasir's New Toys | 0 | 0 | 0 |
Include in your page (help) |
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A deck I've been playing with decent success on OCTGN for the better part of a month. I find that Nasir takes the standard Shaper Bullshit to another level, making him extremely enjoyable to play, and commensurately frustrating for the corporation to square off against.
I've toyed with a few variations, which I'll go into later. As the title suggests, I 100% plan to include Film Critic when it's eventually released. I've lost several games by a credit or two due to running into a TFP or NAPD too early, or not being fast or lucky enough to hit them late.
Most of this is fairly standard Nasir fare. Personal Workshop/Order of Sol to drive your economy. Armitage Codebusting to quickly pool credits when needed. Ghost Runner for emergencies and NAPD-snatching. Stimhack to clean out your workshop or dive into a fully rezzed remote. The Toolbox to help sustain mid-to-late running and boost Atmans.
There are two new additions, though, courtesy of the Underway:
// Street Peddler //
I wasn't sure about these at first, but I've come to like them. In the worst case scenario where you don't draw a Workshop in your starting hand, they serve as Diesel alternatives until you get there. In the best case scenario, they can conceal a key Ghost Runner, Clone Chip, or breaker which you can use to blindside a server the corp thought was otherwise secure.
// Chameleon //
In contrast to the Peddlers, I initially liked this card and it vindicated me by becoming an MVP. It lets you threaten any server in the early game, costing only 4c to SMC out. It helps fill gaps in your breaker suite in the mid-game, and it can still carry its weight with sucker tokens. In a deck that will probably brain itself with Stimhack at some point, bouncing back to your hand at the end of the turn for added protection is nothing to sneeze at. Finally, you just stick it on your Workshop at the start of your next turn, tick it down to 1 counter, and it just sits there on your shoulder, whispering in your ear:
"Dude, we can go anywhere we want. ANYWHERE. And if they rezz something expensive, we'll just turn that money into a Torch or an Atman or something even more miserable. And then we'll just get in anyway. Holy shit."
Seriously: MVP.
// Variations & Alternatives //
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