This is mostly standard RP tax and click compression with ELP, Eli, Caprice, Ash, etc.
Agendas are mostly standard RP, with the exception of 1x Chronos Project replacing a NAPD Contract. It is brutal against MaxX, Faust decks, Shaper and Virus recursion and Prepaid Kate if you can hit her pre-Levy.
Economy in this deck is extremely strong, with Sundew and Toy Giraffes. There have been games where I've been sitting on 35+. The information bleed from showing off my tiny long horses really hasn't been an issue given the low agenda density, 17 pieces of taxing ICE and 6 traps in this deck.
Speaking of traps, these are just included to hurt multi-access attempts on HQ and R&D and make Archives a nasty place to get Susanoo'd.
There are a lot of one-off pieces of ICE in this deck and that has oddly not been a problem in playtesting. The scoring remote usually gets some combination of Chum or Inazuma in front of Susanoo-No-Mikoto or Ashigaru. R&D will usually get an Architect, Crick eventually ends up on Archives and something nasty will go in front of HQ. Sundew will get an Eli or maybe a Pup, because I expect it to get trashed and the runner will have to spend most of their turn or 4-6 to do so. And then I'll just bounce it back with Architect, Crick or Jackson. Swordsman usually ends up on R&D since Keyhole+Eater is still a thing.
Weaknesses
- Run events cut through Enhanced Login Protocol and an early Account Siphon can be hard to recover from.
- Most of my ICE is in Mimic range, but it's still relatively taxing. If the runner isn't playing Mimic, then the sentries are brutal.
- Parasite will kill most of my sentries.
- Employee Strike will be painful when Data & Destiny drops.
Changes?