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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
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Pre-rotation decklist |
I've been tweaking this Next+Grail The Foundry deck lately, and it has given me some satisfactions. It's quite solid, but it's not a fast deck, and it goes for a long game, usually.
First things first, the Agenda selection:
As I mentioned, the deck works better in the long run, since Bronze and Silver get stronger towards mid or late game, and Grail-type ice usually has 3 subroutines, which makes for expensive breaking even with its low strength. So you should wear the runner out, score a few points, and slowly advance towards victory.
To help with that, there are 4 traps and the nasty Will-o'-the-Wisp, which you should always install together with each Agenda you want to score. That way, even if it's stolen, you get something in return: a time window in which to score another Agenda.
The two traps serve two different purposes:
Economy is provided by Green Level Clearance and Hedge Fund plus Eve Campaign, which I chose due to the higher trash cost. The runner won't trash it so often as it would an Adonis, not with all that ice with 3 subroutines to break.
Besides NEXTs and Grails (and their momma) there are two more important pieces of ice:
One last suggestion: do not install Merlin, it's expensive and most of the times you can't afford to rez it without consequences. Just keep it in your HQ and use it to boost the other, less expensive Grail.
Following the same line of reasoning, always keep one Lancelot in HQ as well. The trash menace is a powerful weapon (he could literally steal away the fiancé of your enemy)!
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