Current gameplay focuses on its role in kill combos, but 24/7 News Cycle has the potential to be a Swiss army knife type of card, like a Same Old Thing for agendas. With the right agenda mix, it becomes a multi-function tool in the mid-to-late-game that can break a siphon lock, tutor a crucial card, amputate the opponent's board position, or set up a fast-advance play.
If you have room to slot them, Domestic Sleepers, Project Kusanagi, and Clones are Not People make it cheaper to play. It obviously finds a better home in decks that slot numerous 1-point agendas, such as some current Jinteki PE, Argus Security, and NBN CMT styles.
24/7 COMBOS
DEADLY:
Resolve Breaking News to give the runner 2 tags
Resolve Posted Bounty to forfeit it, give the runner 1 tag and take 1 bad publicity
Resolve Vulcan Coverup for 2 meat damage; combine with other damage to taste/as needed
Resolve Philotic Entanglement for X net damage; combine with other damage to taste/as needed
POTENT:
Resolve Chronos Project to remove the runner's heap from the game
Resolve The Future is Now to search R&D for a card and add it to HQ
Resolve Astroscript Pilot Program to place 1 agenda counter on it (1 free agenda advancement)
Resolve Character Assassination to trash a resource (cannot be prevented)
Resolve License Acquisition to install Corporate Town or Ibrahim Salem (or perhaps an urgently needed Jackson Howard) from archives and rez without cost.
Resolve Profiteering to take up to 3 bad publicity and gain up to 15 credits
Resolve Geothermal Fracking to place 2 agenda counters (worth 14 credits)
Resolve High-Risk Investment to place 1 agenda counter (worth credits = runner's total)
JANKY:
Resolve Accelerated Beta Test to install and rez up to 3 ICE for free (obviously best if you can stack the deck)
Resolve Efficiency Committee to place 3 more agenda counters on it (worth 3 extra clicks)
Resolve Voting Machine Initiative to place 3 more agenda counters on it (costs runner 3 clicks)
Resolve Research Grant to score any installed copies of Research Grant (a net gain of 1-2 points if you sacrifice Domestic Sleepers and have 1-2 RGs installed)
Resolve Unorthodox Predictions to render an ICE type unbreakable for 1 turn
Resolve Nisei Mk II to put an additional agenda counter on it (stops 1 run)
Resolve Genetic Resequencing to put an agenda counter on a Nisei Mk II (stops 1 run)
Resolve House of Knives to place 3 more agenda counters on it (worth 3 net damage)
Resolve Executive Retreat to put an agenda counter on it (worth 5 cards) and shuffle HQ into R&D
Resolve Corporate Sales Team to place 10 more credits on it
Resolve Corporate War to gain 7 credits
Resolve Hostile Takeover to gain 7 credits and take one bad publicity
BAD:
Resolve Veteran's Program to remove two bad publicity
Resolve Clone Retirement to remove one bad publicity
Resolve Director Haas' Pet Project to set up a server (essentially duplicating Shipment from Mirrormorph)
Resolve Project Wotan to place 3 more agenda counters on it (worth 3 ETR subroutines)
Resolve Labyrinthine Servers to place 2 more power counters on it (prevent 2 jackouts)
Resolve Encrypted Portals to gain 1 credit for each rezzed code gate
Resolve Superior Cyberwalls to gain 1 credit for each rezzed barrier
Resolve Helium-3 Deposit to place 2 power counters on a card
Resolve Firmware Updates to place 3 more agenda counters on it (worth 3 ICE advancements)
Resolve Market Research to put an agenda counter on it if the runner is tagged (worth 1 agenda point)
Resolve Priority Requisition to rez Archer or Enforcer without cost
TURKEY PRIZE:
Resolve Improved Protein Source to force the runner to gain 4 credits