Tenmorrhage v2.1

ivanbarker 672

My updated version of my Ken "Express" Tenma: Disappeared Clone Hemorrhage deck.

The basic idea is to get rewarded for making runs, which is what you should be doing as a runner anyways. Everything in this deck gives you a bonus for running. With 14 run events and 3x Same Old Thing, Ken's ID is super useful. But his ID is even more useful for the 17 influence.

The influence here mainly goes towards Hemorrhage. The main idea here is to get Hemorrhage out nice and early and start making your runs. You will get virus tokens as a byproduct of those runs. Have both Hemorrhage out, and double your tokens. And then start making the Corp toss cards out. Now the Corp gets to choose which cards they toss, but it's never good for them. You could make them toss 2 cards per turn and break any combos they were building towards. But the advantage here is that they will keep their good cards, such as agendas, in their HQ, or in a server. After you've milled a bunch of cards, Legwork into HQ and steal all the agendas.

This is a deck about card control. Indexing is included to control the flow of cards into their hand. Utopia Shard is there instead of Plascrete Carapace to surprise the Corp and cause them to lose their killer combos. Enhanced Vision is included so we can figure out the optimal timing to Legwork into HQ or pop the Utopia Shard.

Some specific card choices:

  • Eater is the MVP here. It gets you in basically everywhere. And with cards that say instead of accessing (Account Siphon, Indexing) it works well. Works with Desperado, Dirty Laundry, Hemorrhage, John Masanori... etc.

  • Early Bird is included so you can hit both Security Testings or get 2 virus tokens for 1 click. Best used if there's an open server.

  • Desperado is being used instead of Doppelgänger for the money. You could use Doppelgänger since it would net you extra virus tokens, but I found that the more runs you make the more ICE you have to break, and the more expensive it is. Tough choice.

  • Public Terminal is being used instead of Prepaid VoicePAD due to the lower install cost to get it set up quicker. Most of the events are run events (10 run events costing money), and PPVP is only more useful for Special Order or Sure Gamble (6 events). But realistically PPVP would only be used maybe 4 or 5 times extra over Public Terminal.

  • Crash Space to get rid of pesky tags from Account Siphon or John Masanori... and ghetto Scorched protection. This deck is self protected from trashing HQ card combos, and then the Corp would have to spend an extra click getting rid of Crash Space, closing their window for a double scorch.

  • Grifter is simply a drip econ card. You should be able to run at least once a turn.

  • John Masanori is a fantastic card for this deck. Providing extra draw for what you are doing already.

  • The breaker suite of Cerberus "Rex" H2 Corroder and Femme Fatale I'm not super happy with. Femme is just too expensive to get up, and I want a quick to set up suite. Basically get Eater up early. And when you need to get in somewhere Special Order for the pieces you need.

What you want to see in an opening hand:

What I would like to fit into the deck or change:

5 comments
22 Dec 2015 Cliquil

I've played with Enhanced Vision quite a bit and what I've found is that the best thing about it is that it allows you to go down to fewer Legworks. I'd say 2 is enough.

I would reconsider your Sentry breaker options here - at the moment you are going to be at the mercy of a well place 3-4 strength sentry or two. There are quite a few of them out there. To make room for them I would consider slotting back on the Grifters, Early Birds, possibly go down to 2 John Masanori. These aren't necessarily "bad cards" but I think that when you're struggling for space you might find that you find better options.

22 Dec 2015 ivanbarker

I fully agree. My sentry game is weak. Femme takes much too long to get out, and even a Neural Katana will wreak me. I could drop the early birds, but I wasn't too sure if I wanted to get rid of the run events. 1 legwork + 2 early birds, is 3 run events... But could be 3 faeries.

I'll drop a leg work for sure though, that makes a lot of sense.

22 Dec 2015 ivanbarker

Ok so I'll try:

-2 Early Bird

-1 Legwork

-1 Special Order

+1 Inside Job

+2 Faerie

22 Dec 2015 iceqs

drop the Grifter. It is not good enough to warrant its slot.

22 Dec 2015 ivanbarker

Awesome. OK you both recommended dropping grifter, so I have. I guess it takes 3 turns of successful runs before it starts turning a profit.

So I have changed from the original list: - 2 early bird, - 2 grifter, +2 faerie, +1 inside job.