Intro Jinteki

Jinteki Personal Evolution

15 influence spent (max 15, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to The Automata Initiative
Agenda (16)
Asset (15)
3x Clearinghouse ●●●●● ●●●●
Event ()
Hardware ()
Operation (13)
Resource ()
Upgrade ()
Barrier (1)
Code Gate (1)
1x Enigma
Icebreaker ()
Multi ()
Other ()
Program ()
Sentry (3)
Legality (show more)
Standard Ban List 25.04 (active)
Rotation
Deck valid after Third Rotation
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Odds: 0% – 0% – 0% more
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None. Self-made deck here.
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BustardKeith 1

Jinteki as a faction is unique from any card game. They are a bio-tech company, interested in medicine, clones as slaves, human perfection, and psychic powers. Their playstyle is usually characterized by keeping the runner out with damage and advancing their game state with more damage to threaten a kill on the runner.

This deck uses its ID ability to full effect, scoring and sometimes allowing the runner to score small agendas to keep ahead on card tempo. Lay your traps and hit the runner's mind to win the game.

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